Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Rough draft of a positional ice rush deck.
Chum combines with lots of super-cheap high strength ice to (hopefully) give you cheap and scary servers to score behind. It should function as a soft ETR early game.
Marcus Batty keeps the chum-based flatline alive after they have a decoder. Sunset to fix up gaps left by traps and/or make Bandwidth more effective. I think that a chummed Pachinko is better than a bandwidth'd pachinko in most cases (unless they eat the net damage and score).
Probably not viable, but WHO CAN SAY FOR SURE
6 comments |
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23 Oct 2015
Rek
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24 Oct 2015
PeterCapObvious
Consider adding a couple SanSan City Grid, and working in 3 Braintrust, as a 3/2 is way easier to score than a 5/3, considering if you have your San San active you can score from hand. That is if you are looking to play a rush/ fast advance styled deck. Just a small suggestion :) |
24 Oct 2015
PeterCapObvious
Oh and in a 40 deck size, you can have up to 44 cards in your deck before you need to add more agenda points |
24 Oct 2015
internet_potato
Pretty new to Jinteki (mostly I've played Blue Sun Weyland), so I'm not super familiar with the different econ packages. |
24 Oct 2015
internet_potato
re: deck size, I was actually thinking about trimming it down to 40 cards. The agenda density would be higher, but it would also be easier to put together ice synergies. |
24 Oct 2015
internet_potato
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The main issue I see is that, despite your incredibly cheap ice suite, you don't have near enough money to pay for your snares, scorch, or any agenda you find necessary to score.