Ika

Ika

I'm surprised this has not received any reviews as yet. This is a straight up good Killer - and those are few and far between. It's cheaper than MKUltra in basically all circumstances, even if you take into account paying to move the program between ice. It's cheaper than Na'Not'K in all but the most stacked servers, and is even cheaper than Mongoose - because it has a higher starting strength and it's limitation is not as easy to work round as Mongoose.

Whilst there is a 2 tax to move it around - if you are working with sustained pressure on one server, and it's hosted on some high rez cost ice - then it's a really good part of a sustained pressure game plan. If they start installing double Anansi on R&D - then this probably means HQ is more open - and you might do well to target there instead!

0 to install, only - those are also good numbers.

I think the downside is that it is Corp trashable - but even this is pushing the Corp into a specific fork - trashing their own rezzed ice to remove your programme - which lets be honest, you are running with Clone Chip, two copies and SMC so isn't a real problem.

I think this is worth splashing instead of Na'Not'K in pretty much every non-stealth Shaper deck. The cards that support it's downside are possibly too much to transfer this to other factions - but at 2 influence - it could be worth it.

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Ika was designed to be a great counter to high-str/high-sub sentries - 6 to break Anansi, 7 to break 8-str Surveyor, 8 to break Archer range from very solid to straight-out amazing. However, similar to Laamb, it's #s vs. small/medium ICE aren't great: 5 for News Hound, Data Raven, Cortex Lock, Jua, Turnpike, etc. —
Note: You can put it on Architect, as the corp can't trash it —

This is, on the face of it, a bad card.

Over the course of it's use it will net you back 18 - in order to get these, you need to draw it, install it, it 6 times and clear 3 tags - that's a total of 11 and 6 - meaning that the net return of this card is 1 , or for comparison, worse than Armitage Codebusting which nets 3 or Liberated which nets 4.

So this card needs support - there are only a few ways to clear tags clicklessly, making this card worthwhile, Citadel Sanctuary, so you need to be all in on that particular package of cards (Power Tap, running boosting cards) or you could run a Qianju PT Adjusted Chronotype combo. All of it needs support cards, but if we have the support in place, then it gives a crushing economic advantage over other click to gain econ cards in the game.

Ignoring the costs of Citadel Sanctuary or whatever combo you are using (we could if we wanted to build in some sort of accrual on the basis of how many other tagging cards the deck is running to break down the costs of the support cards amongst them - but that is probably going too far.) So, if we ignore the support card costs, and assume we get nothing back from Power Taps - and assume the corp never pays into the Citadel Sanctuary trace - and our runner has at least 1 - then this nets back 10 which makes it a very good card.

Combined with something like Thunder Art Gallerythis package could actually net you a click free discounted install in your turn, and could be worked into something more worthwhile.

There is of course the possibility of using this to build tags for a Counter Surveillance deck, but given High-Profile Target is a card, that's currently a risky strategy.

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