The first piece of ice the Corp rezzes each turn costs 1[credit] more to rez.
Once per turn → 0[credit]: Break 1 barrier subroutine.
As an additional cost to play this event, spend [click].
Place up to 3 advancement counters on 1 unrezzed card in the root of a remote server. Gain 2[credit] for each counter placed this way. You cannot access that card for the remainder of the turn.
Play only if you made a successful run on R&D, HQ, and Archives this turn.
Access 1 installed card (non-ice).
Run Archives. If successful, instead of breaching Archives, you may install 1 program from your heap, ignoring all costs.
Make a run. When the run ends, trash 1 piece of ice that was rezzed during this run.
Place 9[credit] on this event, then run any server. During that run, hosted credits are considered to be in your credit pool. When that run ends, suffer 1 core damage. This damage cannot be prevented.
1[recurring credit]
Use this credit to pay for using icebreakers or for installing virus programs.
+1[memory unit]
[interrupt], once per turn → When you would play or install a card, you may trash 1 card from your grip. If you do, instead play or install that card paying 2[credit] less.
Limit 1 console per player.
Interface → 1[credit]: Break 1 barrier subroutine.
1[credit]: +1 strength.
Whenever you make a successful run on a central server, place 1 virus counter on Datasucker.
Hosted virus counter: Rezzed piece of ice currently being encountered has -1 strength until the end of the encounter.
Interface → 2[credit]: Break up to 2 code gate subroutines.
1[credit]: +1 strength.
When you install this program, place 2 virus counters on it.
Access, once per turn → Hosted virus counter: Trash the card you are accessing.
Whenever you make a successful run on HQ, the Corp loses 1[credit].
Trash Lamprey if the Corp purges virus counters.
Interface → 1[credit]: Break 1 sentry subroutine.
While you are encountering a piece of ice, it gets −1 strength.
When you install this resource, load 16[credit] onto it. When it is empty, trash it.
[click]: Take 4[credit] from this resource.
2[recurring credit] (When you install this card and before your turn begins, refill to 2 hosted credits.)
You can spend hosted credits to pay trash costs.
The rez cost of each piece of ice is increased by 1[credit].
The first time you make a successful run on HQ each turn, gain 2[credit].