NAPD Rush first try

Cyber Bureau Keeping the Peace

76 influence spent (max ∞, available ∞)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to System Core 2019
Agenda (9)
Asset ()
Event ()
Hardware ()
Operation (3)
3x Biotic Labor ●●●●● ●●●●● ●●
Resource ()
Upgrade (9)
3x Arella Salvatore ●●●●● ●●●●
3x Calibration Testing ●●●●● ●●●●
3x Jinja City Grid ●●●●● ●
Barrier (8)
2x Chiyashi ●●●●
1x Tithonium ●●
Code Gate (7)
2x Fairchild 3.0 ●●●●● ●
2x Nightdancer ●●●●● ●
2x Tollbooth ●●●●
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (8)
1x Anansi ●●●●
2x Architect ●●●●
3x Surveyor ●●●●● ●
Legality (show more)
Standard Ban List 23.09 (latest)
Standard Ban List 23.08 (active)
Rotation
Pre-rotation decklist
hide Card draw simulator
Odds: 0% – 0% – 0% more
hide Repartition by Cost
hide Repartition by Strength
hide Derived from
None. Self-made deck here.
hide Inspiration for
None yet
Include in your page (help)

joaofcv 22

My first attempt at a NAPD deck. Tried it a couple of times but we got a lot of rules wrong, so not a fair assessment. Even so, it looks downright oppressive against a normal deck (not made to exploit NAPD).

The logic behind the deck: because you already start with heavy defenses and can run an all 3/2 agenda composition, this is great for a rush. Since the built-in economy and draw is so good (1 click for 3 credits or 3 cards), no point in having economic operations and assets. A lot of ICE, both cheap and big, make it easy to set-up in the beginning.

Tagging and other runner-targeting effects are less powerful in the format, but some effects are improved by having multiple opponents: like Quicksand, that can be encountered three times as often, or Nightdancer subroutines that give you more super-clicks.

Architect and Jinja help with the fact that installing is a bit bottleneck (you can gain credits and draw efficiently, but not install or play operations). Architect is also untrashable, and I am concerned that ICE trashing is a weakness of this ID.

0 comments