Play only if the Runner is tagged.
Play up to 2 operations from HQ (paying all costs), resolving them one at a time.
Gain 1[credit].
The first time each turn you play a copy of Subliminal Messaging, gain [click].
When your turn begins, if this card is in Archives and the Runner did not initiate any runs during their last turn, you may reveal this card and add it to HQ.
Play only if the Runner trashed a Corp card during their last turn and the Runner has at least 1 installed card.
Choose 1 installed Runner card. The Runner must take 2 tags or add that card to the top of the stack.
Remove this operation from the game.
Play only if the Runner accessed a card during their last turn.
Trace[4]. If successful, trash 1 installed program with an install cost of X or less, where X is equal to the amount by which your trace strength exceeded the Runner's link strength.
Play only if the Runner is tagged.
Trash 1 installed resource. Install and rez 1 card from Archives, ignoring all costs.
Play only if the Runner accessed a card during their last turn.
Trash 1 installed connection resource and take 1 bad publicity.
Play only if there is an agenda in the Runner's score area.
You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, trash 1 resource.
Play only if the Runner trashed a Corp card during their last turn and the Runner has at least 1 installed piece of hardware or non-virtual resource.
Choose 1 installed piece of hardware or non-virtual resource. The Runner must either trash that card or suffer 4 meat damage.
Remove this operation from the game.
As an additional cost to play this operation, spend [click].
Remove up to 2 bad publicity.