Unregistered S&W '35

Unregistered S&W '35 1[credit]

Hardware: Weapon
Influence: 3

Use this hardware only if you have made a successful run on HQ this turn.

[click][click]: Trash 1 rezzed bioroid, clone, executive, or sysop in the root of a remote server.

Illustrated by Gong Studios
Decklists with this card

Honor and Profit (hap)

#39 • English
Startup Card Pool
Standard Card Pool
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Rulings

No rulings yet for this card.

Reviews

Goodness, we seem to have so much trouble with creating lists of targets for this card!

Here is a single list of all legal targets, which should continue to remain accurate even as further valid target cards are released. It checks for all bioroids, clones, executives, and sysops that are either upgrades, assets, or even agendas (such a card doesn't exist, but I guess according to the rules, it could!)

(Order and Chaos era)
953
You forgot Ken :) —
Well, Ken can't be installed in a server. On account of he is a renegade and doesn't play by the same rules as those other Tenma Line clones. —
If there is ever released a bioroid/clone/sysop/executive agenda, this list is wrong again! Agendas can't be rezzed! —
According to some of the SanSan spoilers, some agendas are installed rezzed. Ha! —
My god! The permutations!!! Seriously though, if we ever get a bioroid/clone/exec/sysop agenda that is not rez-able, I will edit the entry. :D —
Those aren't rezzed, they're simply "installed faceup." —
And who knows, maybe one day, Ken can be installed in a corp's server too. You never know! —
I'm not sure why, but this list doesn't include any of the new executives from Mumbad —

Maybe add z:current to the search query, though it probably doesn´t matter anymore since our beloved S&W rotated and our new gun can´t shoot people in face :/

Ok, so I've installed this card a bunch of times, but I've only actually used it to trash anything on 2 occasions. It is frankly, a bit unwieldy.

In order to fire its ability, the corp must have rezzed a legal target (hat tip other review for list of targets), AND you must have run HQ AND you have to spend 2 clicks. That's 3 conditions, each individually burdensome.

The first is most important. The targets that are worth shooting in the current meta are Ash, Caprice and Batty. The corp generally doesn't want to rez any of them before you are running the server in question. Look how cumbersome it is.

Click 1: Run target server with advanced thing, Ash/Caprice rezzes, shuts you down. Click 2: Run HQ Clicks 3+4: Shoot target with Unregistered S&W '35.

Corp turn, finish scoring out agenda.

Unless you have Rachel lending a hand, this card doesn't actually get you past one of the problem upgrades, despite that being its whole deal. Its maddening.

The times I've fired it have been due to using it in concert with Drive By. If every time the corp puts down an upgrade it gets Drive By'd, they may start pre rezzing to avoid it. When the upgrade starts pre rezzed, this card can actually work. Click 1 hit HQ, 2&3 shoot, click 4 go get the agenda. Its still not great, but its at least a little bit workable.

What else....hmm, well, as a cheap piece of hardware this can protect your breakers and plascretes from Power Shutdown? Victoria Jenkins looks like an executive that might actually see play. If they are using her and Enhanced Login Protocol and Off The Grid to strangle your clicks you could, uh....Inside Job HQ and then shoot her (gaining no agenda points because Howard forbid this card be of any actual use) and get your click back?

There's a decent play with this where you just run HQ when Jackson is on the table. If they pop him he's trashed without you spending a click running archives, if they don't (say, because they don't know what this card does), shoot him in the head and go check archives.

Its infuriating, because the need this card is trying to fill is real. Runners really do need a way to get rid of problem upgrades, and this card is SO CLOSE to being that way. If it installed on a run into HQ and could be fired any time thereafter like a shard. If it didn't cost 2 clicks to use. If it could reveal the target. Ah well.

At the end of the day, I think this card is just not quite there. Its too cumbersome, and that's a real shame, because I desperately want to like it.

(The Universe of Tomorrow era)
406
" If it installed on a run into HQ and could be fired any time thereafter like a shard. " So like the forthcoming Political Operative then? —
I've also been runnning this recently and I agree with this review. I feel like Crim is owed a Deluxe Expansion mulligan. —
Wouldn't runnind doppleganger mitigate most of the complaints here? Click 1: Run HQ (preferably with a run event), Click 1.5 Run Server, Caprice says no, Click 2&3 Comedy Bang Bang, Click 4: Score. —
I could also see it working on taking out The Board if you already have the Agenda points you need to win without it in play. —

[Story time with H0tl1ne! A little more personal than usual too.]

Today, I would like to share with you my greatest disappointment I've had with Netrunner. I don't think this will be a good, meaningful, interesting review, nor do I care. However, if you wish to read on, please be my guest.

The funny thing is, Unregistered S&W '35 was actually the reason I picked up Honor and Profit expansion pack, my first big box since the Core Set - I looked at the back of the cover and noticed this, and then thought to myself: "What?! This game has hacking AND guns? SOLD!". And then, I rushed down the highway to absolute poverty by spending the most of my savings on even more Netrunner, despite playing almost exclusively on Jinteki.net and finding that this game indeed had guns, only the majority of them was pointed at you.

So uh, guns are a thing in the future. What a surprise, right? To somebody who knows the 'verse solely from playing Netrunner, this might indeed be a surprise - so far, S&W '35 is the only Weapon type Hardware that is obtainable by Runners. We've also got bombs, but, mysteriously, these are NOT considered armaments. Hell yeah, f*ck consistency!

Unregistered S&W '35's main merit is that it is... unregistered. In the far future of corporate fascism, not unlike our world, guns have serial numbers and the death dealing is strictly regulated, to ensure that all the boomsticks go to all the right people. This way, every bullet fired ever can be traced back to the gun that fired it, which makes homicide a really risky course of events.

But sometimes you manage to slip an iron through the cracks of all the security measures. Gene-locks can be hacked, databases erased or edited, some goodies can even be manufactured at home, not to mention the secondary market some of the higher-ups profit from a lot. It is, however, a costly and risky process if you're not in the business, which explains three influence a piece for non-Criminals. But if you already do know someone who delivers (which means, you've spent your pips), getting a gun and ammo is dirt cheap - just one credit.

S&W '35 fires .22 LR rounds, the third most popular type of cartridge in the dark future of Android, way behind 9x19mm Parabellum and .45 ACP., and is one of the three variants you can get a standard Skorpios handgun in. Quite ironically, .22 is the type of ammo most used in present day's small gang-related violence as such small arms, referred to as zipguns, can be made from basically anything, from sink pipes to pens. Small cartridge size also means small size overall, which makes our only gun a perfect choice for an infiltration mission, as it is portable and easily concealable - since you actually have to get inside the corporation's HQ while packing, none of these is without worth.

This card has supposedly been meant as a way to counter high-end security measures such as Ash 2X3ZB9CY, Caprice Nisei or anything that basically sits in a server and makes a break-in especially costly. If successful hacking into a server requires you to spend 10+ credits and then win a Psi game on top of it (33% success chance), it is better to just spend several clicks in order to blow someone's head off and then just walk in like you owned the place.

Except this card is really, really unwieldy. In order to successfully use it, you need to invest not two, but three clicks (one to run HQ, the other two to make it work). All this not counting the click used to install it, and if you have it in your rig, you're losing all the element of surprise you'd otherwisely have with a well-concealed gun. They will hesitate to rez their meaty stuff when they know you can shoot it down (heck, most times they only rez it right before you end the run, so there is actually no window for you to do the killing!) - and if you pull out the gun and fire, you're left with no time to break in before they set up countermeasures that are less murderable. The only way to use your pistols properly is to combo - but these clicks are better spent actually trying to break in.

This card is ultimately disappointing, yes, but my disillusionment with it is something else entirely.

When they give you cool goodies, your immediate thought is to do cool stuff with them - and what can be cooler than an assassination mission where you climb the forty-story tower in order to blow the brains out of the people behind all this - Boondock Saints style - netting you the final two points you need for the coolest victory ever had by anyone?

You can't do this though. This is not how this card works. Your targets must be put down with money, not with bullets, if you want to earn your points.

This is when I realized Netrunner isn't a cool game about doing inspired, spontaneously cunning stuff to be reminisced many years later. It's your another collectible card game about power creep and spending money on things you don't want to play but you have to, because everyone else does. It might have cool flavor, but it is there only to taunt you, to make you think of the game that might have been - in a beautiful world where earning money from your sales doesn't matter.

(Blood and Water era)
468
As a person who played almost exclusively jank for a majority of my time with Netrunner... *hugs* Its okay. —
Think of it as a metacommentary, really. The future of cyberpunk is ultimately one that shows that at the end of the night, it does not matter if you are that novahot runner packing unregistered heat, ready to get back at the evil corporations. Unless you have the money, and knowledge and contacts, unless you are someone, you are going to be no one. The criminals that matter have contracts, not guns. —
A brief reminder: we're talking about Android universe, where a twelve-year old girl with her pet dinosaurus plushie managed to wreck the majority of world's economy in less than half a minute. If, in the same world, a determined lowlife with a gun can't at least grind some gears, I call inconsistence. Cyberpunk is meant to be violent. It never was about making a difference more than about being heard. And gunshots are, well, loud. —

So, now that Political Operative is out, this card is dead, right?

PolOp costs the same to install. PolOp is 1 influence. PolOp is not limited to what it can and cannot trash. PolOp can be used at instant speed (e.g. run HQ, install PolOp, immediately trash JHow and raid archives). PolOp threatens the kill with a single HQ run, not an HQ run on the turn you use it.

That being said, this does have the advantage of working on Caprice Nisei and Chairman Hiro in Industrial Genomics: Growing Solutions, no matter how loaded archives is. I can't really think of any other reasonable cases where the trash cost of something would be so high that it's worth 3 clicks.

Probably not worth using unless you are making a theme deck. The flavor of having Chaos Theory: Wünderkind go clubbing at Wyldside, do a bunch of drugs (Stimhack), pay her Drug Dealer, and shoot someone in the face is certainly appealing.

(The Liberated Mind era)
Only other advantage this thing has is that it's reusable. On the other hand, killing more than two or three things with it costs WAY too many clicks. —
They need to errata starlight crusade funding to interact with this, give the jankmobile some more gizmos to use. —

edit: See @CapAp's more correct link above!

s:bioroid|clone|executive|sysop t:upgrade|asset|agenda

One of the few ways netrunnerdb.com could be more awesome is to have things like this link built into the card page here.

(Order and Chaos era)
174
[In a server](http://netrunnerdb.com/find/?q=s%3Abioroid%7Cclone%7Cexecutive%7Csysop+t%3Aasset%7Cupgrade) is not '[Protecting a server](http://netrunnerdb.com/find/?q=s%3Abioroid%7Cclone%7Cexecutive%7Csysop+t%3AIce)'. Unregistered cannot hit ICE. —