Sealed Vault

Sealed Vault 0[credit]

Asset: Facility
Trash: 8
Influence: 1

1[credit]: Move any number of credits from your credit pool to this asset.

[click]: Take any number of credits from this asset.

[trash]: Take any number of credits from this asset.

Nothing is impenetrable. The key is to make breaking into it more costly than what it's worth.
Illustrated by Bruno Balixa
Decklists with this card

The Spaces Between (tsb)

#29 • English
Startup Card Pool
Standard Card Pool
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Rulings

No rulings yet for this card.

Reviews

Sealed Vault is a silver bullet that shuts down Account Siphon (and Vamp). However, most players turn to the more flexible Crisium Grid that not only stops Account Siphon but can also deal with Keyhole. Having an extra economy card instead to help you recover from/mitigate Account Siphon isn't a bad shout either.

However, Sealed Vault's surprise factor should not be overlooked. A surprise rez means the runner still takes two tags they might not be able to clear. More importantly, it disrupts their plans and prevents them from capitalizing on the Account Siphon in a way that simply running more economy wouldn't.

It goes without saying that this card is best in decks that are particularly vulnerable to Account Siphon. Rich corps or those with a well/decently defended HQ should bypass it. Overall, its application is too niche to see a lot of play, but when it fires, it really hurts.

(Data and Destiny era)
Don't forget a runner can opt for a normal access with account siphon, so they are not likely to take two tags with account siphon if you've sealed your credits away. —
not if they used eater ;) —
Letsaros: no, they can still "proceed to the access step" if they used Eater, then access 0 cards and take no tags. —

Pros:

  • 0 to rez + 8 to trash +1 influence ! These highly impressive values mean card could see a lot of play.
  • Any number of credits can be moved from your pool to the vault without spending a click. This makes this card more versatile than Thomas Haas (who requests X/2 clicks to spare X credits).
  • This card is the solution against Account Siphon and Vamp.
  • Immune to Imp given you can trash by yourself to get your credits back.
  • The flavor text says it all: "The key is to make breaking into it more costly than what it’s worth." Just book 7 credits on it. Will the corp pay 8?

Cons:

  • meta dependent: Card is useless if opponent does not play Account Siphon and/or Vamp.

Notable synergy:

  • Executive Boot Camp allows you to play just 1 Sealed Vault in your deck, in order to minimize the con above.

My two cents on this:

  • In the future this could combo if FFG releases cards that reads 'when your turn begins, if you have less than X credits, do Y'
(Up and Over era)
289