Synth DNA Modification

Synth DNA Modification 2[credit]

Asset
Trash: 2
Influence: 1

The first time a subroutine on a piece of AP ice is broken each turn, do 1 net damage.

Illustrated by Liiga Smilshkalne
Decklists with this card

Daedalus Complex (dc)

#12 • English
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No rulings yet for this card.

Reviews

This is a list of all AP Ice that can be found, currently totaling 39 cards.

A few interesting or noteworthy interactions;

  • Chrysalis is going to do either 1 or 2 net damage no matter what the runner does (ignoring hate), it's now essentially a turbo shock whilst in R&D and HQ (though 1 less to trash and doesn't work from Archives.)

  • Data Mine how has no answer short of damage prevention. Great for Tori shenanigans.

  • Clickable Bioroid Ice, such as the Fairchilds and Heimdall now have a little more sting when trying to get through them. Again, Tori can support a Heimdall if you're really trying to push that brain damage through.

  • Kakugo is just plain rude, enough said.

  • Mausolus now hurts to break, and if you're playing Builder of Nations the runner is now taking a net damage and a meat damage for the pleasure of paying to break it all and pass it.

  • Pup now taxes the runner a credit and a card rather than 2 credits, not bad for 1 credit to rez.

And all of the above is written with the assumption you only have 1 of these installed and rezzed. It's not unique, so the effects will stack, resulting in some serious headaches from the runner until they deal with it. At 1 influence it is easy to splash into Weyland or HB if desired.

However, at only 2 to trash it will be trashed given the opportunity. Luckily Jinteki excels as avoiding this, thanks to RP and IG.

(Daedalus Complex era)
53
Don't see how Pup's tax changes. Synth works when you break the sub and with Pup you never do. You just let them fire and pay to avoid the damage, so the Synth doesn't trigger. —
Synth + Pup + Slee :D —
@Shieldwall, I am dumb and cannot read, thanks for pointing that out! —
Another noteworthy interaction: If your opponent has Yog out, you can use this to make your Aikis and Yaguras actually do something. This card still really struggles to stay on the board, though. —