Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
A Study in Static |
Opening Moves |
Mala Tempora |
Honor and Profit |
First Contact |
Up and Over |
Order and Chaos |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Blue Sun, Black Hole v2 | 1 | 1 | 0 |
Inspiration for | |||
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Blue Sun, Black Hole v4 | 0 | 0 | 0 |
Include in your page (help) |
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Version 1 Changelog:
Disclaimer: Generated this deck because our local group decided to randomly generate one card per player they had to make a deck around. I rolled Space Camp, so here I go...
Initial Concept for maximising the use of Space Camp in Blue Sun as a variant on Shock!. Support from the Constellation ICE because it plays so nicely with Blue Sun, if I get to call any of it back to hand it's just easy money.
Wormhole and Susanoo-No-Mikoto are used to push Runners into Archives, which is where every Space Camp will be dumped as quickly as possible. Architect is purely a personal choice; I think it's a much stronger ICE than it's given credit for.
Usual obsession by me with using 3x wherever possible because of history with other card games (V:TES, mainly) being around making the smallest deck with the most repetition possible to ensure a reliable mechanism.
Purely a trial at this stage, as yet unplayed, and happy to receive feedback.
Version 2 Changelog:
Removed 1 Susanoo-No-Mikoto - Dummy, that card is Unique! Also, it gave me 3 Influence for Jackson Howard.
Removed 1 Orion - Just a smidge too much ICE, and made room for Economy.
Removed 3 Commercialization - Unlikely to get more tokens on any given ICE than I'd get from Beanstalks, which makes them more reliable.
Added 2 Shipment from Kaguya - Just a test; It was a toss-up between Shipment (Faster/Cheaper Constellation) or Amazon Industrial Zone (For Architect powered ICE installs)
// Author Note: I kept to Blue Sun because despite not being that useful for this deck as an ID none of the Weyland ID's actually make that much of a difference either, so even the potential gain from being able to Constellation Protocol some tokens off an ICE before Blue Sun munches it makes it worthwhile.
Version 3 Changelog:
Shuffled Agendas around, went from False Lead to Chronos Project as the Power Shutdowns were very useful to eat Icebreakers, and Chronos keeps them out of their grubby, recursive hands.
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