AI Keyhole

Sojourne 65

Built in theory, definitely needs real world testing. It's a basic AI Keyhole deck, nothing too fancy.

Quetzal's ability makes her want 1 good run per turn. Keyhole seems to be the perfect card to exploit that. Keyhole wants Hades Shard.

You naturally want e3 Feedback Implants, and that in turn brings in Knight and Overmind. Both of these programs want Deep Red. They both go well with Clone Chip. With Clone Chip, you want triple Parasite. Scrubbed helps your Overmind and Parasite since you are not running Datasucker nor Wyrm. Pawn ensures longevity of your Knight too, since they are going to be your primary breaker.

I went with Cyberfeeder as I think the recurring creds will really help in the long run. D4v1d seems like a good emergency card that can fit, especially with e3 Feedback Implants on the board.

Finding a Scrubber is always useful. I'm on the fence about Déjà Vu in this deck, as you are not really running that many virus.

3 comments
12 Sep 2014 Foxtrot Four

Might I suggest dropping Knight and picking up maybe a Crypsis? 3 Overmind, 3 Crypsis, and then drop Parasite and Pawn, get 1 more D4V1D, then get Deep Red and when you install overmind if it's your only program you slap down 7 Counters on that bad boy!

Might Also suggest looking into Woman in the Red Dress, You show the top card, if it's an agenda you fish in their hand for the agenda they just put there. If it's an operation they have two options, 1 Don't Draw it and Lose it, or 2 Draw it and you get t see 3 more cards with Keyhole. This is what I do with my Iain Stirling: Retired Spook Deck.

12 Sep 2014 Foxtrot Four

right didn't see that you already had deep red lol my bad

12 Sep 2014 juliandark

I am not a fan of Overmind much. It's a great card if you can play it the moment you have deep red and perhaps one more program, BUT you need to draw it early and deep red as well. Otherwise it's not that good, as it's very expensive to pump it from 0 for every ice. And without E3 it does not last long. So you need 3 cards for it to work and that is just too much in a field where fastadvance decks dominate the corp side.

Knights are great imo, so I would drop the overminds for crypsis, or even darwin, but that would call for more d4v1ds.

For utility, I feel scrubbed is a waste of card space, if you are running deep red, might as well run bishops, which can be placed exactly on the ice you need. Or just good old datasuckers. Same with pawn, you already have 3 clonechips, why use this gimmicky mechanic to reccur only knights, when you can simpy play more dejavu to reccur ANYTHING?

also, why legwork when you have nerve agents in faction? and why only two E3s?