Sudden Commandment

Sudden Commandment 1[credit]

Operation: Mandate
Trash: 2
Influence: 3

Draw 2 cards. You may play 1 non-terminal operation from HQ.

Threat 3 → If this operation is the first mandate you played this turn, you may pay 3[credit] to gain [click]. (This ability is active if any player has 3 or more agenda points.)

Epiphany employees learned not to make weekend plans.
Illustrated by Oliver Morit
Decklists with this card

Rebellion Without Rehearsal (rwr)

#119 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings

No rulings yet for this card.

Reviews

Not a super comprehensive review but one neat thing about this card is that if you combine it with Subliminal Messaging this becomes a 3 credit Biotic Labor in NBN. That's pretty good, except for the trash cost, the fact that it's a two card combo, and it requires Threat 3, but it does save you a bunch of influence, and draws you some cards. You can also do this with Red Level Clearance, which costs some influence but gives you some flexibility, especially if you are using its install mode to get a FA tool like SanSan City Grid or Calibration Testing. You can also use this to compress Doubles into a single click. You can chain this with Pivot, for example, which also requires Threat 3 to compress another operation or install by a click. Other options include Distributed Tracing or Threat Level Alpha, which gives you 2 clicks to spend on tag punishment instead of 1.

(Rebellion Without Rehearsal era)