The Golden Foundry 1.2

danimalx 30

NEXT is great, in theory.

In practice, Next can suffer until late-game when you have enough NEXT rezzed that things become expensive. Even then, the runner is usually built out to the point where NEXT don't really hurt as much as they could. Also, ETR means the runner is hoping you rez, since a poor corp is often a defenseless corp.

The Foundry: Refining the Process is great, in theory.

In practice, The Foundry fills your hand to breaking with ice you can't afford to rez. In the meantime, your R&D is become pure, concentrated Things That Are Not Ice (read: agendas).

The Goal

The primary goal of this deck is to use Amazon Industrial Zone and Executive Boot Camp to keep the ice moving and aggressively rezzed WITHOUT killing your econ. No more HQ constipation! No more watching the runner wave as he walks past your ice.....all game.

The secondary goal is the Wormhole + NEXT Gold combo. NEXT Gold means the runner can't assume a NEXT deck isn't going to hurt. It's going to hurt, now. Wormhole means you can trigger NEXT Gold from unexpected places on the map, whichever subroutine hurts most at that point in the game.

Other card notes:

  • The Clearance cards pull double-duty econ and card draw.
  • Jackson Howard is there in case everything goes wrong and you need an escape clause OR your NEXT ice is trashed.
  • Cyberdex Virus Suite is a nice mid-run counter to datasucker, and might be nice now that Clot exists.
  • Ash 2X3ZB9CY and Will-o'-the-Wisp are there to open scoring windows. These are also likely targets for Howard.
  • Everything else is either instant credits, rainy-day credits (Shell Corporation) or econ pressure relief (Cyberdex and Amazon).

Notes for future changes:

  • Wormhole may be too cute or too obvious
  • Cyberdex Virus Suite may be overkill, but it feels right.

Change log

  • 1.2: removed the traps, an Executive Boot Camp, and a mother Goddess. Added and Eli, 2x Ash, and a will-o-the-wisp
  • 1.1 : +1 Aggressive Secretary, +1 Cerebral Overwriter, -1 Restructure, -1 Eli 1.0. Reasoning: once this deck plays more than once, your opponent will just camp until advancement tokens show up. Added 2 traps to make the runner hesitant to run every time.
2 comments
1 Apr 2015 danimalx

I'm testing replacing Rototurret with Sagittarius. I'll update if it works out.

4 Apr 2015 cranked

What do you think about Peak Efficiency? You're rezzing so much ice, it may end up paying out more than Restructure in the late game.