Identity: Division • Deck: 45 • Influence: 15

The first time you rez a piece of ice each turn, you may search R&D for another copy of that ice, reveal it, and add it to HQ. Shuffle R&D.

Haas-Bioroid • Emilio Rodriguez • The Spaces Between 21
Links: Decklists | ANCUR
The Foundry: Refining the Process
  • The Corp must find a piece of ice searched for, if able. [Official FAQ]


It's worth noting that this card has a peculiar interaction with Accelerated Beta Test, as per the FAQ of the Rules Clarifications. The ruling reads,

"If the Corp uses the ability on The Foundry during the resolution of an Accelerated Beta Test, what happens?

Each piece of ice is installed and rezzed one at a time. So the Corp installs the first piece of ice and then uses The Foundry to search R&D for another copy. This results in shuffling the other two looked at cards into R&D (they never actually leave R&D), preventing them from being installed or trashed."

This ruling, however, isn't entirely a set back. If anything, it removes most of the risk from firing Accelerated Beta Test. For example, imagine you see 1 ice, 2 agendas from ABT. Instead of being forced to trash those agendas (and possibly waste 2 Jackson slots), you can install the ice, fire off the Foundry, and the 2 agendas go back into R&D.

On the other side of the spectrum, if you see 3 ice, using the Foundry's ability is optional, so you may as well decline the use of the Foundry's ability for some free ice.

When you have a mix from ABT (like 2 ice, 1 agenda), the Foundry gives you options. It allows you to weigh the value of the agenda (or asset, operation, so on) versus playing both ice or only 1.

I think this interaction alone makes The Foundry interesting and more compelling, especially considering how often ABT is run in HB decks.


  • Its ability allows you not to play many pieces of ICE (15 may be enough) given you tutor them, which leaves deck space for asset economy and operations.

  • Adding a non-agenda card to HQ during a run is great to protect access to agendas

Notables synergies:


  • Fetching an ice + mandatory draw creates big HQ that can be flooded with agendas. So Jackson Howard is the man.

  • Fetching an ice increases agenda density in R&D. A 10-to-12-agenda-build looks risky. So do not play many agendas with this (7 x 5/3 seem OK). ICE have to be 3-offs to optimize it. Three options look possible: