Legality (show more) |
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Standard Ban List 24.03 (latest) |
Standard Ban List 23.09 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Just touch 7 points (Monach of Swiss at Fly to EMEA 2) | 35 | 24 | 4 |
Inspiration for | |||
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Don't break things (based on: Just touch 7 points) | 0 | 0 | 0 |
Include in your page (help) |
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This deck is my startup-ification of Just touch 7 points. It also happens to be the first deck that I've ever built ;-)
The main change (beyond replacing cards that aren't in startup) is the addition of Amelia Earhart. This feels like an additional win condition that synergizes beautifully with the existing multi-access.
Notes to self:
5 comments |
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8 May 2024
GreatA1exander
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9 May 2024
Sjlver
It may be a newbie question: what is the advantage of having lots of the same card, vs similar ones like Diesel and VRcation? |
9 May 2024
Sjlver
A bit more background to that question. I have little experience with Netrunner, so this is purely theoretical... I can see some reasons why variability is good. 1. Preference: consider going to two tournaments. I think many people would prefer ranking 7th and 1st over ranking 4th and 4th. It's the same average rank, but being 1st is especially cool. More variability means a higher chance for these extreme events. 2. Mulligan: You have the option to mulligan. In a very consistent deck, each draw is close to average, so the mulligan option does not improve your hand much. In a more variable deck, mulligan often gives you the better of two draws, and this can be significantly better than the average draw. To understand this better, maybe you could explain why you think Earthrise is out of place. Does the deck have enough card draw without it? Or does it need card draw, but there are better options than Earthrise? Or are you advising me to get card draw through many copies of one card? |
10 May 2024
Sjlver
Maybe the reasoning is something like this:
What does everyone think? |
17 May 2024
Sjlver
Had a good discussion on GLC to clarify these questions. The gist:
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I think you should consider consolidating a lot of the one ofs, particularly in the event space. (IE, 3 diesel vs vr cation, creative, and diesel)
Conduit is def not a good call for mercury, especially when you want to walk through things.
Cuppelation would be a great addition. Remember that it's also disruption. The MU consideration is minimal, as you will rarely actually max it out.
2x Eru is likely too much influence, but a second pretty is an easy fix with dropping wildcat.
Similar thing with the resource spread to the event spread, 1x earthrise feels so out of place, especially with no career fairs in criminal.
Hope these pointers help!