Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
A Study in Static |
Opening Moves |
Second Thoughts |
Double Time |
All That Remains |
Order and Chaos |
Breaker Bay |
Chrome City |
The Underway |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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[TWA] Oaktown Funk you Up! | 28 | 24 | 19 |
Inspiration for | |||
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Titan Combo | 2 | 1 | 0 |
OakHollywood Town Funked Up | 1 | 1 | 0 |
Include in your page (help) |
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This deck is all about forcing the early remote.
Use your ID ability and the many operations to get your economy rolling early. Spiderweb defends centrals capably at the beginning of the game, as do Enigma and Meru Mati.
Wormhole uses the subs off Archer, Ichi 1.0 or the ETR Ice.
If you can get a Wormhole in front of a Fire Wall on a remote, that's a lot of tax early for most runners to deal with.
The real star of the deck is Oaktown Renovation. Being able to boost your credits by advancing behind powerful ICE makes for a much more favourable mid game.
Scorched Earth package is there to keep runners honest.
Caprice Nisei can sit in your scoring server, as can Ash 2X3ZB9CY, and having one of each means you can have both rezzed if you need to.
Caprice Nisei can be fetched with an overscored Project Atlas to help you score the rest of your agendas.
The one of Corporate Town can really hurt some runners in the midgame by hitting key resources, or can drain them of 5 if they pre-emptively trash. Sometimes, it will stop them from playing any more resources during a key period of the game.
7 comments |
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27 Jul 2015
Sizer
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27 Jul 2015
Sixtyten
Quick question, do you often create a separate remote for the corporate town, or sit in the scoring remote for a few turns to gain some tempo? I'm keen to give this a go. |
28 Jul 2015
HexNet
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28 Jul 2015
DonutTaganes
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29 Jul 2015
johncraven
do you find it easy to kill when IHWs are commonplace? seems like your deck only has one chance to kill. |
8 Aug 2015
kmatz84
Maybe a bit combo-y but the advancement ability could speed up the deck. |
Just want to say thanks for keeping the Weyland love going! As a fellow Weyland player I really appreciate the work you're doing. Just FYI I took this deck to a GNK tournament this last week end with just a few tweaks. It went 3-1 only failing me against Whizzard deck that got a huge Medium turn off me when I was threatening game and a kill. My runner deck did not perform quite so well otherwise I would have been top 4 quite easily.