Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
The truth is that this deck started as just put three Deep Dives and everything related to Nyusha and new Midnight Sun criminal cards in one deck. Then it evolved to:
This deck relies a lot on events to do efficient runs. If the initial draws are good, you can gain a good advantage that will allow you to take it easier the runs while the game advances. In the tournament an initial turn with the mark in archives, and a grip with Carpe Diem, two Inside Jobs and Deep Dive gave me 5 agenda points. It dragged me quite a lot during the next turns, but I only had to wait for the good opportunity to run for the last agenda.
Once the game advances, you rely more on the icebreakers, and except for central servers and with the help of Cezve, your rig is not always going to be very efficient for the task. The deck is also limited on memory units, so you may not be able to install everything and may need to choose what icebreakers to install, or if you don't want the third precious Cezve.
Carpe Diem. Take good advantage of the initial turns when easier access to centrals and the extra tempo of a free click really shine.
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