Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
Future Proof |
Opening Moves |
True Colors |
Upstalk |
First Contact |
All That Remains |
Order and Chaos |
Breaker Bay |
Data and Destiny |
Kala Ghoda |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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A Night At The Museum | 11 | 9 | 1 |
Inspiration for | |||
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Anarch. Hate. | 6 | 0 | 3 |
Include in your page (help) |
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Unlike a filth casserole, the runner will spend all their clicks and credits checking/trashing remotes for more. Of course, they could try running through a gauntlet of multiple Archangels and Tollbooths on R&D. In the meantime, dig for a SanSan and start fast advancing agendas.
My choice of runner was Noise, inspired by josh01's "1st place ChiLo City Grudge Match @ Bluegrass" but with -1 Medium, -1 Clone Chip, and -1 Cyberfeeder for +1 Street Peddler, +1 Levy AR Lab Access, and +1 Plascrete Carapace
17 players at Bel Air Games, MD Store Champs
Round 1: Noise beat PE, NEH beat Noise (2-0 games)
Round 2: Noise beat NEXT Design, NEH lost to Blueberry MaxX (3-1 games)
Round 3: NEH beat Noise, Noise beat SYNC (5-1 games)
Round 4: Noise beat ETF, NEH beat Blueberry MaxX (7-1 games)
T4 Double-elim: Noise beat NEXT Design
T4 Double-elim: Noise beat ETF
Finals: NEH beat Blueberry MaxX
Shells and Cheese went 4-1 on the day with absurd amounts of hate against Tier 1 runners (aka Anarchs) and recursion. Museums mitigated Noise mills, kept agenda density low, and recurred vital SanSans. Blacklist and Chronos Project sprays glass all over SoT, Clone Chip, Deja Vu, Retrieval Run, and Levy. If the runner is rocking Wyldside, you can expect the game to reach a point where they run out of cards. Combine that scenario with a Hostile Infrastructure out and you can expect time to go grab lunch, preferably not from TGI Friday's.
The one game I lost was from an unexpected Legwork from Blueberry MaxX stealing 5 agenda points when the 4 out of 5 cards in my hand were agendas? I think it was followed up with Medium runs.
There's still three unassigned influence...I didn't have Turtlebacks and Diversified Portfolios on me, which probably would have replaced Hedge Funds and Sweeps Weeks. I wasn't particularly thrilled with Marked Accounts and would probably change them to Launch Campaigns. The Pop-ups were ok, but porous...they could probably be replaced by Enigmas or Wraparounds.
Mumba Temple is a strong econ asset that people haven't learned to respect yet. The three credit trash cost makes it bonkers (unless you're Whizzard).
Future iterations of Museum/Temple spam will probably include a number of Cerebral Statics or other currents against Whizzard and/or Hacktivist Meetings. I might even jam a Fast Track to start an AstroTrain or an Executive Boot Camp/Tech Startup to quickly find utility assets.
9 comments |
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9 Feb 2016
rwknoll
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9 Feb 2016
radicand
As for Imp, it is still going to cost the runner three clicks and two creds to trash two assets. I didn't care to protect any of the assets except to fake a scoring server. All of my agendas were fast advanced off of SanSans and AstroPilots, or from a shell game. |
10 Feb 2016
Simone Suka
Museum of history + Mumba temple has the worst synergy I've ever read. 50+ cards and less than 15 ices. So funny. |
10 Feb 2016
CaKnuckleguy
So I sleeved this up with a few minor tweeks (-2 Blacklist, -2 Marked Accounts, -1 CVS +3 Turtlebacks, + a bit of ice) and tested it out. 3 for 3 on Jinteki with all the games not even being close. Even against a pretty nasty matchup in a E.Kim running SecTest, Desperado, and more Imps than seemingly possible. Not. Even. Close. This deck is richer than god since it can only make money. (Turtlebacks are silly good) and when the only ice it ever needs to rez is either super cheap, or super taxing, it has all the creds in the world to rez Hostiles or San Sans. The Kim game saw the runner trash well over 12 different remote servers, and still my board overflowed the screen. Once they stop checking every single remote every turn, it's 'sneak an astro' time, even if San San hasn't appeared yet. This deck is a monster. A real monster. In a meta full of anarch that laugh at ice being stacked deep, go wide. REALLY wide. Wider than Gagarin wide. 10/10, would monster deck again. |
10 Feb 2016
radicand
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10 Feb 2016
tzeentchling
Almost surprised not to see License Acquisition in here, though it's a bit of skornergy with the Museums. But it brings them back! |
11 Feb 2016
radicand
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I'm really curious, because I don't usually see 54-card decks with such little ice. You use a lot of assets to make it hard for the runner to establish control, and to slow down their tempo. However, with so few ice (3 of which are Pop-Up Window), how did you protect your assets? How did you deal with Imp or Account Siphon? Because on paper, it looks like Siphon MaxX should wreck this, but it sounds like the matchup was actually quite favorable for you.