Blue Balls

jfaulkner8 55

I've had success with this build lately. Inspired by Blue Sun Explosions. Here's a brief card description:

Hostile Takeover - vs Posted Bounty - Both are fantastic for this deck. Hostile takeover can really save you if you're needing some cash. Posted Bounty can win some games if timed correctly. Interchangeable in this slot.

Priority Requisition - Pairs nicely with Blue Sun. I've also had success with High-Risk Investment in this slot or a combo of the 2.

The Cleaners - Must have in this build. Score 1 and you will probably win. Score 2 and you WILL win.

Crisium Grid - Auto-include in these post O&C days.

Research Station - Great for hanging onto all the combo pieces you'll need for the kill shot (SEA Source, Punitive Counterstrike, Scorched Earth)

Enhanced Login Protocol - Great click compression, I've had many runners need one more click to have enough money to break into my scoring server and can't do it. There are so few agendas too that this will be out for a while if the runner doesn't have a current handy.

Ice:

I find having 4 Oversight AI targets is a good number for this deck. Orion and Curtain Wall for big boys and Nebula for the replacement Grim. Orion is unique but hasn't given me trouble as Blue Sun can move it around if you have more than one in hand. I've considered replacing Fire Wall for Hive but early game Hive is way too good.

Archer - gotta have one and with the extra 1 pointer might as well.

Data Raven - Can really make a runner second guess moving forward. Go ahead and float those tags.

Shadow - Every once in a while this card can make a quick game with an early face check and scorches in hand.

Taurus - Get rid of that plascrete.

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