Can't Touch This

WildSam 51

Cards like BEA and CBG feel good, but pesky Runners trash them all the time. You can't ICE them up (and don't want to spread out your defences usually anyway) so our countermove is simple: we dont ICE, but Runner still can't touch them. Off The Grid makes naked server as much protected as our HQ and even more when Ash and Crisium go online there. Worlds Plaza saves up some money and packs assets tightly (Off The Grids are expensive, you know).

Cyberwalls are fortefeit fodder and extra power for HQ glacier, Chronoses bury not just heap but whole Runner recurison (I believe they are generally great addition to any corp deck if you can afford extra 3-1s), which is common ourdays, unassailable Corporate Town smells of victory and Public Support gives extra points to win or can be freely fortefeited. Early Housekeeping wins time to set up. Argus because you generally leave R&D underprotected and get weak start, so ID covers this up with extra disruption.

Until combo is set up you may play horizontally and pretend you're Gagarin. Those assets still drain runner's clicks and money,

Early PolOps are countered by concede.

Fresh deck in early iteration and I'm not a good deckbuilder, so any suggestions are welcome.

1 comments
16 Jul 2016 The Real C

I worry about your win condition. Sure, having a big asset server feels nice, but it does not win any games by itself. Damage from Bio-Ethics, while again feeling nice, will not get you much closer to winning since you have no flatline ambitions. Getting ridiculous stacks of cash from Commercial Banker's Groups again feels nice, but they're not fuelling a SEA Source into kill, so while you're getting rich the Runner is pillaging R&D with no consequence.

Without installing your second Off the Grid, you can't score agendas at all without sacrificing your asset server, which seems like a losing move.

Your ice composition also strikes me as rather light, even if you only intend to defend two servers, and the excessive reliance on Barriers means it's easier to get in than it probably should be.

Argus also does little if they realize you have no kill, although admittedly they'll probably play that one safe.

Chronos Project seems like a meta pick at best, and you might consider dropping it for any combination of other 3/1s, Hostile Takeover or some single 4/2 for deck slots.

Sorry if I sound negative, I'm just used to being the "Naysayer" when my friends show me their decklists ^^ The deck idea itself is admittedly pretty interesting.