Custom Biotics Shutdown Recursion v1

Custom Biotics Engineered for Success

22 influence spent (max 22, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Double Time
Agenda (11)
Asset (9)
Event ()
Hardware ()
Operation (13)
Resource ()
Upgrade ()
Barrier (6)
3x Wraparound ●●●
Code Gate (5)
3x Enigma
2x Tollbooth ●●●●
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (5)
3x Caduceus ●●●●● ●
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Standard Ban List 25.04 (active)
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#endgame 130

This is the version I took to Melbourne's regionals on 2014-07-05. Usually my decks have some kind of linked theme. This time it seemed to be "put everything in Archives".

Basically you want to have a Power Shutdown on hand at all times. Shut down anything. Shut down everything! Shut down Prepaid VoicePADs, Datasuckers, Clone Chips, Faeries, Self-Modifying Codes, anything costing less than or equal to 3. Eventually you'll break a critical part of their rig and they'll be locked out.

Well, that's the theory, anyway. In practice, this deck stunk. I wound up shutting down my other shutdowns, or my Jacksons, or all my ICE, or all my agendas. The Restructure was a bad idea, because I was either swimming in money (and didn't need it), or I was way too poor.

Choosing Private Contracts over Eve Campaign was a meta call: I was expecting Security Testing, and you can clear out a Private Contracts very quickly if you have to. I'm happy with that decision.

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