by hollis My secret love affair with Jinteki:Personal Evolut

Jazzleflo 13

Deck by hollis: http://stimhack.com/my-secret-love-affair-with-jintekipersonal-evolution/

Here is the starting gameplan for the deck.

  1. Your economic ice (Pop-up Window , Caduceus ) are preferentially going on R&D.

  2. If you are up against a criminal runner, you want an ice in front of HQ as well. Preferably, Neural Katana on the first turn. You might lose an agenda but the loss of three cards will give you breathing room to score an agenda for yourself shortly afterward (Chum +x is a very powerful remote server). If you are not up against criminal (or a known account siphon player), don’t even bother defending HQ. Let the implied threat of Snare! in an undefended HQ work to your advantage.

  3. Your top priority is rushing to match point. Your ice is dead cheap. If you get lucky and score a Chum in your opening hand, the practical cost of your remote server is 1 credit until the runner’s rig is assembled. If money is tight, you might opt not to rez non-economic ice protecting central servers.

  4. Once you are on match point, your gameplan may change. If the runner’s rig still is not complete, you are balls-to-the-wall rushing out a last agenda. If the runner’s rig is complete, you are instead trying to orchestrate a situation where you can put the runner under a massive amount of work compression in a single turn. This is going to involve some very meticulous setup with Data Mine, Fetal AI, and maybe a timely hit of Snare! on R&D. At this point, the runner is usually panicking and trying to control R&D. Snare!s (and Fetal AIs) in R&D work to your advantage. You might start defending R&D with a few ice, but more importantly you want to be consistently floating 6-8 credits so you can capitalize on opportunities to apply work compression.

Lessons learned through trial and error:

Do NOT try to bait the runner into running a Snare! facedown in a remote server if you cannot follow that up with a kill.

DO lay down Braintrust, Fetal AI, and Snare! undefended when you are on match-point, are sitting on 8+ credits, and the runner only has 4 cards in hand.

Do NOT play-advance-advance Fetal AI unless you are on match point, or have no other agendas in hand and the runner gives you an opening for an uncontested score.

DO consider playing Fetal AI and advancing it once if the runner has 4 or fewer cards in hand, you have Hokusai Grid, Priority Requisition sitting in hand, 8+ credits, plus 2 Data Mines and/or two Neural EMPs.

Do NOT play Ronin early. Your priority is scoring agendas, not killing the runner. Killing the runner is the consequence of work compression, and that is something best applied when you are on match point.

DO play Ronin facedown in a server when the runner is at 3-4 cards in hand and you still have 4+ Snare!s/Fetal AIs in R&D and a couple Neural EMPs in hand. Next turn, proceed to advance it three times and leave it. start building a new server afterward.

Do NOT play single cards in unprotected remote servers.

DO play three cards in separate unprotected remote servers if 1) there is a permutation of cards that would threaten the runner’s life by hitting two of them in a turn, 2) at least one of those cards is actually part of that permutation, and 3) you can get value out of the runner not running at least one of those cards.

Do NOT late-game bluff with priority requisition when the runner has a full grip.

DO late-game bluff with priority requisition always when the runner is sitting on 3 or fewer cards in hand. For that matter, do this with any advancable card.

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