Palana's Political Alliance

Erenoth 10

First deck I'm building on here. My attempt at a Palana FA sort of thing. The idea is to use Political Dealings and the new Jeeves Model Bioroids to play and score the agendas the turn they're drawn. A few trick of lights to reuse the counters on a junebug so you don't care if they get blown up or not, or possibly power a ronin if the chance ever comes up. I'm sure the ice could use a bit of work, especially Rainbow. Hoping the econ is strong enough with the identity. Any advice would be appreciated!

3 comments
1 May 2016 WiseKensai

The Jeeves Model Bioroids and Political Dealings combo is nice. Of course, you might not always have it set up, have it taken apart, etc. and have to score out the normal way. In that case, what's your gameplan?

You'd like to be able to do something like install, advance a 4/2 and then do something else. So your Ronin/Project Junebugs will only have 1 counter on them, if you're trying to telegraph an agenda. That makes advanceable traps less effective, and thus Trick of Light less effective as well. This frees up some card slots for you. It also means you'd be interested in some more EtR ice, maybe even a Caprice Nisei, which is in faction. Your only EtR right now is Ashigaru and Rainbow.

Your econ package is a bit weak too. Looks like you're definitely going towards asset spam, so you can always use Turtlebacks, and sub in Hostile Infrastructure for Encryption Protocol, which frees up more influence you could spend towards Eli 1.0 or something. Ichi 1.0 is a fantastic piece of ice, but you don't need three, especially with all the other sentries you have. I might swap Neural Katana for Cortex Lock, especially as a cheaper early face-check ICE.

TL;DR: Good combo idea, but the shell needs work. This would work out of the Everlasting Jobstopper shell, or some other asset-spammy Palana build, so perhaps look at those and try to slot the Jeeves Model Bioroids in.

Good luck.

1 May 2016 Erenoth

Hey, thanks for the advice! The Trick of Lights were the backup plan, the junebugs were less traps and more places to store advancement counters if I don't have the trap. If it triggers great. Yeah, probably take out the ronin though.

The problem wth removing the encryption protocol and ichi are that I need 6 HB cards to not pay influence for Jeeves, though since I'm only running two of that might not be bad. Was originally running three so I really needed that. Was a bit more asset spammy before which is why the fifteen ice, also had mumba temple, but most of my stuff was cheap to rez. I'll try a bit more asset and see how it goes.

4 May 2016 WiseKensai

Team Sponsorship is also only 1 inf, so that replaces encryption protocol. you can then swap some of the Ichi 1.0s for Vikram 1.0s, or even Markus 1.0.