Jinteki Personal Evolution (PE) is the poster child of Jinteki. What it does is always punish the runner for stealing and agenda or letting the corp score an agenda. By default, it is a grinder corp.
Personal Evolution will use the two methods : grinding the runner out of cards and flatlining the runner. The grinding part is normal. Each agenda will cost cards to the runner. Obotaka Protocol cost 5 cards to steal! It is the entire hand of the runner. Now that Film Critic is banned, Jinteki PE is back in business. Before, it was useless, because Film Critic was to prevalent.
Most experienced runner will try to steal on the first click, and then setup. Otherwise, running and stealing become a big gamble. After loosing 1 to 5 cards (depending on the agenda), the runner will be vulnerable to killing tools like Neural EMP, Punitive Counterstrike, Ronin, etc. Thus, experienced runner will run first click, so that they may rebuild their hand after.
Jinteki PE is special, among most corp, because it force the runner to follow the game plan of the corp, rather than the runner game plan.
Grinder deck can be counter with Buffer Drive and/or Synthetic Blood. Jinteki PE allow the protection of agendas with any tools that does damage before the stealing, like Ben Musashi, Hokusai Grid, Prisec, Mganga, etc. Thus making the run a bust from the sheer threat of being flatline the following turn.
It is joyfully hated by most runner. Because denying cards from the runner hand is so nasty. Everytime the runners will score an agenda, they will cringe at the loss of what was in their hand. Losing creds is fine, losing cards feel personal.
Jinteki PE will give the player that incredible feeling of being in control. Often, it will be paired with shell games (ambush type assets), to add to the fun. Winning by flatlining is very different than winning by scoring. It feel... more personal... more... special. Just like the human touch. In a very dark way.