Event: Run
Cost: 0 • Influence: 3
Run Archives. If successful, whenever you would access a faceup piece of ice in Archives this run, you may instead trash 1 rezzed copy of that ice. Use this ability only once this run.
The most potent scripts are indistinguishable from magic to the sysop on the other side.
Hannah Christenson
Chrome City 41 • Anarch
Hardware: Cybernetic
Install: 2 • Influence: 2
When you install this hardware, suffer 1 core damage.
The trash cost of each Corp card is lowered by 1.
The implanted brain-machine interface, or "skulljack," is the single most common cybernetic enhancement that isn't a medical necessity.
Aaron Agregado
Chrome City 42 • Anarch
Hardware: Console
Install: 2 • Influence: 2
+1[memory unit]
Whenever you steal an agenda, you may swap that agenda with an agenda in the Corp's score area.
Limit 1 console per player.
Sara K. Diesel
Chrome City 43 • Anarch
Resource: Location
Install: 1 • Influence: 1
[interrupt] → Whenever you would suffer damage from a "when installed" ability on a piece of cybernetic hardware, prevent all of that damage.
Picking a chopper might be the last decision you make. If you find a good one, stick with her for life.
James Ives
Chrome City 44 • Anarch
Hardware: Cybernetic
Install: 1 • Influence: 2
When you install Titanium Ribs, suffer 2 meat damage.
You choose the card(s) from your grip to trash whenever you take damage (including the damage taken by installing Titanium Ribs).
Matt Zeilinger
Chrome City 45 • Criminal
Program: Icebreaker - Decoder - Cloud
Install: 1 • Memory: 1 • Influence: 2
If you have at least 2[link], the memory cost of this program is 0[memory unit], even if it is not installed.
This program gets +1 strength for each installed icebreaker.
Interface → [trash]: Break up to 3 code gate subroutines.
Ed Mattinian
Chrome City 46 • Criminal
Hardware: Cybernetic
Install: 0 • Influence: 2
When you install Net-Ready Eyes, suffer 2 meat damage.
Whenever you initiate a run, choose an icebreaker. That icebreaker has +1 strength for the remainder of the run.
Ethan Patrick Harris
Chrome City 47 • Shaper
Program
Install: 2 • Memory: 1 • Influence: 3
[click]: Run R&D. If successful, instead of breaching R&D, you may choose 1 unrezzed non-ice card with no advancement counters on it. The Corp shuffles that card into R&D.
Sometimes progress means returning to the past.
Laura Wilson
Chrome City 48 • Shaper
Hardware: Cybernetic
Install: 1 • Influence: 0
You get +3 maximum hand size.
When you install this hardware, suffer 1 core damage.
The skull is not one bone, but 22. The surgery is even more complex than it sounds.
Mike Nesbitt
Chrome City 49 • Neutral
Identity: Division
Deck: 40 • Influence: 15
Each player's maximum hand size is reduced by 1.
Define Yourself.
Greg Semkow
Chrome City 50 • Haas-Bioroid
Agenda: Security
Adv: 3 • Score: 1
The Runner's maximum hand size is reduced by 1.
Cyber enhancements can be dangerous in the wrong hands.
Abrar Ajmal
Chrome City 51 • Haas-Bioroid
Ice: Trap
Rez: 2 • Strength: 0 • Influence: 2
[subroutine] The Runner trashes an installed piece of hardware. Trash Lab Dog.
"Remember those FCC regulations about not creating harmful interference? No? Ah, before your time, I guess." -Cailan Heinrich, Senior Programmer
Liiga Smilshkalne
Chrome City 52 • Haas-Bioroid
Upgrade: Region
Rez: 1 • Trash: 1 • Influence: 2
The trash cost of each card in the root of this server is increased by 3.
Limit 1 region per server.
Built Oaktown tough.
Maciej Rebisz
Chrome City 53 • Haas-Bioroid
Upgrade: Sysop
Rez: 2 • Trash: 3 • Influence: 2
[trash]: Do 1 core damage. Use this ability only during a run against this server and only if the Runner has no unspent [click].
"Bioroids recognize consciousness in others, but not in themselves."
Roderick Constance
Chrome City 54 • Haas-Bioroid
Ice: Code Gate - Psi
Rez: 4 • Strength: 3 • Influence: 2
[subroutine] You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, place 1 advancement token on an installed card and end the run.
Seage
Chrome City 55 • Jinteki
Ice: Code Gate
Rez: 0 • Strength: 5 • Influence: 1
[subroutine] The Runner cannot draw cards for the remainder of this turn.
"When your communications are disrupted, you are isolated from your resources. An attack will surely follow." -The Playbook
Andreas Zafiratos
Chrome City 56 • Jinteki
Ice: Code Gate
Rez: 5 • Strength: 7 • Influence: 2
[subroutine] End the run.
[subroutine] End the run.
[subroutine] The Runner gains 5[credit].
"A sysop is not just a cog in the corporate machine. They have dreams—and nightmares—just like the rest of us." -Kate "Mac" McCaffrey
Liiga Smilshkalne
Chrome City 57 • NBN
Agenda: Public - Initiative
Adv: 4 • Score: 2
Install only faceup. (This agenda is neither rezzed nor unrezzed.)
Whenever you advance this agenda, gain 2[credit]. If there are 5 or more hosted advancement counters (including the counter just placed), gain 3[credit] instead.
Maciej Rebisz
Chrome City 58 • Weyland Consortium
Asset
Rez: 1 • Trash: 5 • Influence: 2
As an additional cost to rez this asset, forfeit 1 agenda.
When your turn begins, you may trash 1 installed resource. Trashing a resource this way cannot be prevented.
If you can't buy the city council, create a new city.
Matt Zeilinger
Chrome City 59 • Weyland Consortium
Ice: Barrier
Rez: 3 • Strength: 0 • Influence: 0
When the Runner encounters Quicksand, place 1 power counter on Quicksand.
Quicksand has +1 strength for each power counter on it.
[subroutine] End the run.
Dmitry Prosvirnin
Chrome City 60 • Neutral