20 cards

Immolation Script

Event: Run

Cost: 0 • Influence: 3

Run Archives. If successful, whenever you would access a faceup piece of ice in Archives this run, you may instead trash 1 rezzed copy of that ice. Use this ability only once this run.

The most potent scripts are indistinguishable from magic to the sysop on the other side.

Hannah Christenson

Chrome City 41 • Anarch

Skulljack

Hardware: Cybernetic

Install: 2 • Influence: 2

When you install this hardware, suffer 1 core damage.

The trash cost of each Corp card is lowered by 1.

The implanted brain-machine interface, or "skulljack," is the single most common cybernetic enhancement that isn't a medical necessity.

Aaron Agregado

Chrome City 42 • Anarch

Turntable

Hardware: Console

Install: 2 • Influence: 2

+1[memory unit]

Whenever you steal an agenda, you may swap that agenda with an agenda in the Corp's score area.

Limit 1 console per player.

Sara K. Diesel

Chrome City 43 • Anarch

Chrome Parlor

Resource: Location

Install: 1 • Influence: 1

[interrupt] → Whenever you would suffer damage from a "when installed" ability on a piece of cybernetic hardware, prevent all of that damage.

Picking a chopper might be the last decision you make. If you find a good one, stick with her for life.

James Ives

Chrome City 44 • Anarch

Titanium Ribs

Hardware: Cybernetic

Install: 1 • Influence: 2

When you install Titanium Ribs, suffer 2 meat damage.

You choose the card(s) from your grip to trash whenever you take damage (including the damage taken by installing Titanium Ribs).

Matt Zeilinger

Chrome City 45 • Criminal

Crowbar

Program: Icebreaker - Decoder - Cloud

Install: 1 • Memory: 1 • Influence: 2

If you have at least 2[link], the memory cost of this program is 0[memory unit], even if it is not installed.

This program gets +1 strength for each installed icebreaker.

Interface → [trash]: Break up to 3 code gate subroutines.

Ed Mattinian

Chrome City 46 • Criminal

Net-Ready Eyes

Hardware: Cybernetic

Install: 0 • Influence: 2

When you install Net-Ready Eyes, suffer 2 meat damage.

Whenever you initiate a run, choose an icebreaker. That icebreaker has +1 strength for the remainder of the run.

Ethan Patrick Harris

Chrome City 47 • Shaper

Analog Dreamers

Program

Install: 2 • Memory: 1 • Influence: 3

[click]: Run R&D. If successful, instead of breaching R&D, you may choose 1 unrezzed non-ice card with no advancement counters on it. The Corp shuffles that card into R&D.

Sometimes progress means returning to the past.

Laura Wilson

Chrome City 48 • Shaper

Brain Cage

Hardware: Cybernetic

Install: 1 • Influence: 0

You get +3 maximum hand size.

When you install this hardware, suffer 1 core damage.

The skull is not one bone, but 22. The surgery is even more complex than it sounds.

Mike Nesbitt

Chrome City 49 • Neutral

Cybernetics Division: Humanity Upgraded

Identity: Division

Deck: 40 • Influence: 15

Each player's maximum hand size is reduced by 1.

Define Yourself.

Greg Semkow

Chrome City 50 • Haas-Bioroid

Self-Destruct Chips

Agenda: Security

Adv: 3 • Score: 1

The Runner's maximum hand size is reduced by 1.

Cyber enhancements can be dangerous in the wrong hands.

Abrar Ajmal

Chrome City 51 • Haas-Bioroid

Lab Dog

Ice: Trap

Rez: 2 • Strength: 0 • Influence: 2

[subroutine] The Runner trashes an installed piece of hardware. Trash Lab Dog.

"Remember those FCC regulations about not creating harmful interference? No? Ah, before your time, I guess." -Cailan Heinrich, Senior Programmer

Liiga Smilshkalne

Chrome City 52 • Haas-Bioroid

Oaktown Grid

Upgrade: Region

Rez: 1 • Trash: 1 • Influence: 2

The trash cost of each card in the root of this server is increased by 3.

Limit 1 region per server.

Built Oaktown tough.

Maciej Rebisz

Chrome City 53 • Haas-Bioroid

Ryon Knight

Upgrade: Sysop

Rez: 2 • Trash: 3 • Influence: 2

[trash]: Do 1 core damage. Use this ability only during a run against this server and only if the Runner has no unspent [click].

"Bioroids recognize consciousness in others, but not in themselves."

Roderick Constance

Chrome City 54 • Haas-Bioroid

Clairvoyant Monitor

Ice: Code Gate - Psi

Rez: 4 • Strength: 3 • Influence: 2

[subroutine] You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, place 1 advancement token on an installed card and end the run.

Seage

Chrome City 55 • Jinteki

Lockdown

Ice: Code Gate

Rez: 0 • Strength: 5 • Influence: 1

[subroutine] The Runner cannot draw cards for the remainder of this turn.

"When your communications are disrupted, you are isolated from your resources. An attack will surely follow." -The Playbook

Andreas Zafiratos

Chrome City 56 • Jinteki

Little Engine

Ice: Code Gate

Rez: 5 • Strength: 7 • Influence: 2

[subroutine] End the run.

[subroutine] End the run.

[subroutine] The Runner gains 5[credit].

"A sysop is not just a cog in the corporate machine. They have dreams—and nightmares—just like the rest of us." -Kate "Mac" McCaffrey

Liiga Smilshkalne

Chrome City 57 • NBN

Oaktown Renovation

Agenda: Public - Initiative

Adv: 4 • Score: 2

Install only faceup. (This agenda is neither rezzed nor unrezzed.)

Whenever you advance this agenda, gain 2[credit]. If there are 5 or more hosted advancement counters (including the counter just placed), gain 3[credit] instead.

Maciej Rebisz

Chrome City 58 • Weyland Consortium

Corporate Town

Asset

Rez: 1 • Trash: 5 • Influence: 2

As an additional cost to rez this asset, forfeit 1 agenda.

When your turn begins, you may trash 1 installed resource. Trashing a resource this way cannot be prevented.

If you can't buy the city council, create a new city.

Matt Zeilinger

Chrome City 59 • Weyland Consortium

Quicksand

Ice: Barrier

Rez: 3 • Strength: 0 • Influence: 0

When the Runner encounters Quicksand, place 1 power counter on Quicksand.

Quicksand has +1 strength for each power counter on it.

[subroutine] End the run.

Dmitry Prosvirnin

Chrome City 60 • Neutral

20 cards