Interface → 1[credit]: Break 1 sentry subroutine.
2[credit]: +3 strength.
This program cannot interface with ice protecting a remote server.
Interface → 2[credit]: Break up to 3 barrier subroutines.
2[credit]: +4 strength.
This program cannot interface with ice protecting a remote server.
Install only if you made a successful run on HQ this turn.
Whenever the Corp draws a card, you may pay 2[credit] to reveal that card.
Gain 1[credit] for each installed connection resource.
Play only if the Runner made a successful run during their last turn.
You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, they must suffer 1 core damage or take 1 tag.
The Runner gets -2 maximum hand size.
When this asset is trashed from anywhere while being accessed, add it to the Runner's score area as an agenda worth 2 agenda points.
Gain 1[credit] for each remote server with a card in its root.
The play cost of operations and events is increased by 1.
Play only as your first click.
Gain [click]. Run any server.
Look at the top 4 cards of your stack and add 1 of those cards to your grip. Shuffle your stack.
Search R&D for an agenda, reveal it, and add it to HQ. Shuffle R&D.
Run HQ. The first 2 times this run you encounter a piece of ice, bypass that ice. If successful, you cannot breach HQ.
Interface → 1[credit]: Break 1 tracer subroutine.
2[credit]: +3 strength.
[trash]: Break all but 1 subroutine on a piece of ice.
Guard cannot be bypassed.
[subroutine] End the run.
Each player needs 1 fewer agenda point to win the game.
When you score this agenda, place 3 agenda counters on it.
Hosted agenda counter: Do 1 net damage. Use this ability only during a run and only once per run.
When your turn begins, gain 2[credit] if the Corp has more scored agenda points than you.
[subroutine] During the next encounter this run, the Runner cannot break subroutines on the encountered ice.
[subroutine] The Runner cannot jack out this run until after their next encounter with a piece of ice begins.
The first time each turn you play a run event, gain 1[credit].