[subroutine] You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, the Runner draws 2 cards.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
Whenever an encounter with this ice ends, if the Runner did not fully break it, do 3 net damage.
[subroutine] Look at the top 5 cards of R&D and arrange them in any order.
[subroutine] You may draw 1 card. The Runner may pay 2[credit] to draw 1 card.
[subroutine] Do 1 net damage.
When you rez this ice during a run against this server, you may trash 1 card from HQ to do 2 net damage.
[subroutine] Do 1 net damage.
[subroutine] Trace[5]. If successful, do 3 net damage.
[subroutine] Trace[4]. If successful, trash 1 program.
Threat 3 → The Runner cannot spend credits while subroutines on this ice are resolving. (This ability is active if any player has 3 or more agenda points.)
[subroutine] Do 1 net damage unless the Runner pays 2[credit].
[subroutine] Do 1 net damage unless the Runner pays 2[credit].
[subroutine] Do 1 net damage unless the Runner pays 2[credit].
While this ice is protecting Archives, it gets +3 strength.
[subroutine] Do 3 net damage.
As an additional cost to rez this ice, derez another piece of harmonic ice.
[subroutine] Do 1 core damage.
[subroutine] Trash 1 installed program.
[subroutine] Trash 1 installed program.
Threat 4 → This ice gets +2 strength. (This ability is active if any player has 4 or more agenda points.)
[subroutine] Do 2 net damage.
[subroutine] You may trash 1 card from HQ to end the run.
[subroutine] You may trash 1 card from HQ to end the run.
When the Runner encounters this ice, it gains X "[subroutine] Do 1 core damage." subroutines for the remainder of this run. X is equal to the number of cards in the grip.
[subroutine] Each player gains 2[credit].
[subroutine] You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, do 1 net damage for each card in the Runner's grip.
Whenever the Runner breaks a subroutine on Chiyashi while there is an AI installed, trash the top 2 cards of the Runner's stack.
[subroutine] Do 2 net damage.
[subroutine] Do 2 net damage.
[subroutine] End the run.
While the Runner is accessing this ice in R&D, they must reveal it.
When the Runner accesses this ice anywhere except in Archives, they encounter it.
[subroutine] Do 2 net damage.
Whenever an encounter with this ice ends, if it was rezzed this turn, trash 1 installed Runner card unless the Runner takes 2 tags or suffers 3 net damage.
[subroutine] Trash 1 installed Runner card.
[subroutine] Give the Runner 2 tags.
[subroutine] Do 3 net damage.
[subroutine] Trash 1 program.
[subroutine] Do 2 net damage.
[subroutine] Do 1 net damage for each unused MU the Runner has.
[subroutine] Do 1 net damage. Trash Data Mine.
[subroutine] Do 1 net damage. If you trash a card this way with a printed play or install cost that is an odd number, end the run. (0 is not odd.)
[subroutine] Do 1 net damage. The Runner loses 2[credit].
[subroutine] Do 1 net damage. The Runner loses 2[credit].
[subroutine] Do 1 net damage. The Runner loses 2[credit].
As an additional cost to rez this ice, forfeit 1 agenda.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] Trash 1 installed program.
[subroutine] Do 1 core damage.
[subroutine] Trash 1 installed console.
[subroutine] Trash all installed virtual resources.
[subroutine] Do 1 net damage.
[subroutine] End the run.