Diviner

Diviner 2[credit]

Ice: Code Gate - AP
Strength: 3
Influence: ●●○○○

subroutine Do 1 net damage. If you trash a card with a printed play or install cost that is an odd number, end the run. (0 is not odd.)

It reads your future in a single biometric sweep.
Illustrated by BalanceSheet
Decklists with this card

System Gateway (sg)

#46 • English
Startup Card Pool
Standard Card Pool
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No rulings yet for this card.

Reviews

This is a fun ice that will see play in many Jinteki deck. At 3 strenght, it not very strong. Unity and Amina will break it for 2, Engolo and Black Orchestra will break it for 3 and Buzzsaw for 1 (funny that anarch have the best decoder for this).

At a cost of 2 to rez, it will not break the bank. It does that annoying 1 point of net damage, which mean that you can try to soak it, if you have only even costed (0, 2, 4, 6) cards in your hand.

But is it worth it in your deck? Yes, because it is still a cheap ice to rez and does something on a facecheck. But don't count on it having much stopping power by the late game. But it will grind the runner a bit every runs.

OK art, OK quote, OK ice, OK card.

(System Update 2021 era)
1167