If there were 3-cost resource that said "You gain each turn", everyone would be playing it. It would be like Rachel Beckman for less than half the install and without the pesky tag restriction. It would be amazing.
This card is not that card, and it is not that amazing. Here's why.
First, you don't get five clicks, you just regain a click you already lost. This might seem pedantic, especially for runners who don't need to advance agendas, but the difference between four and five clicks is the difference between being able to click through a Janus 1.0, or drop a Day Job plus run-last-click, and not doing those things.
Second, it needs support. You have to be playing at least one of these cards: Hard at Work, Starlight Crusade Funding, Qianju PT, Beach Party, or Wyldside. (Technically, ICE like Enigma or Hourglass count as well but you won't build your deck around those.)
Some of these cards (Qianju PT, Wyldside) are worth playing on their own. But others, like SCF or Hard at Work are not.
What happens if you draw Hard at Work before you find your Chronotype? Is it worth installing? Maybe, maybe not. But what if you find your Chronotype first? Then it does absolutely nothing until you find the other part. How long you have to wait is a question of both how much you draw, and how many copies you have of each...but, adding in more copies means dead draws (unless you're also using Paige Piper from this data pack).
Now, you could go all in on this, and through in a few copies of Gene Conditioning Shoppe to be able to play two lose-a-click effects at the same time, but then you'll probably want to be running other genetics to maximize your return on the 'shoppe, and with only a few genetics out right now that might not be worth it.