B-1001

♦ B-1001 1[credit]

Asset: Bioroid - Enforcer
Trash: 3
Influence: 0

Remove 1 tag: End the run. You cannot use this ability during a run on this server.

"Humans crafted me as a lie, but my patron helped me find the truth. This is my gift."
Illustrated by Mauricio Herrera
Decklists with this card

The Automata Initiative (tai)

#65 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings
  • Updated 2023-10-01

    Can the Runner use No Free Lunch to remove a tag gained from the rezzing of Ping before the Corp can remove that tag with B-1001 to end the run?

    No. The Corp has priority when they rez Ping, and its ability resolves in the immediately-following reaction window. After the ability resolves, the Corp receives priority again in the same paid ability window, and they can end the run with B-1001 before the Runner’s next opportunity to use a paid ability.

  • Updated 2023-10-01

    Can the Runner use No Free Lunch to remove a tag gained from encountering a Funhouse before the Corp can remove that tag with B-1001 to end the run?

    Yes. The active player will get priority first in the next paid ability window.

Reviews

I'm re-introducing myself to the game via startup and was generally unimpressed with tag punishment that was available. B-1001 is interesting in asset spam such that you can sometimes buy just enough time or even misdirect with the ability to decent effect.

I'm playing this in NEH asset spam which means you can potentially start to overwhelm the runner's ability to outpace your installs. Oppo Research helps quite a bit as well to mess up the runner's tempo. Suddenly they are in a position of spending time and money dropping tags or floating them and getting bopped by B-1001.

By including solid traps like Snare! and Behold! you're making face checking a little scary. And nothing is better than stopping a run on a Snare by dropping a tag and making them think you don't want them to check that server. The shell mind games are strong here.

Between your ID ability to draw and Wage Workers you're potentially able to maintain some tempo, use extra installs to get extra copies of B-1001 on the table so that if they run and trash him you have one to rez again immediately. They will really be annoyed they didn't just shed those tags.

Finally mix in License Acquisition, The Powers That Be and Spin Doctor to keep recurring whatever tools the runner trashes.

I use SanSan City Grid here over Holo man because of the high trash cost. If they go after B-1001 I try to rez and Score with San San the next turn. If they go trash san san I just bring it back with some of my recursion.

This card isn't amazing by any means but it is really fun and interesting to utilize within an asset shell deck that wants to utilize 3/1 and 3/2 agendas in order to provide both protection and targets for eating up runner's clicks.

(Rebellion Without Rehearsal era)