Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
Future Proof |
Creation and Control |
Opening Moves |
True Colors |
Honor and Profit |
The Spaces Between |
Up and Over |
All That Remains |
The Source |
Breaker Bay |
Chrome City |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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The Spiteful Mind | 82 | 67 | 19 |
Inspiration for | |||
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Don't Give the Man a Hand v1.4 | 1 | 0 | 0 |
Include in your page (help) |
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The idea is...
Wittle away the Runners hand with Self-Destruct Chips, Fenris if you are lucky, and Cerebral Overwriter - but keep one Cerebral to protect your Shell Corporation.
Mushin No Shin your 3-pointers out (or ambush with a Cerebral or Aggressive Secretary). Punitive Counterstrike is there if they manage to snag a 3-pointer from you.
Pop-up Window is there for a small extra cred boost. Chimera is the early ICE you want to see to hopefully sneak out an early SDC or two.
I feel the deck has potential, but unfortunately it has proven to be inconsistent so far (maybe I am just shite at shuffling) with me either getting ICE, but no econ; or econ but no ICE. Any feedback that could help correct this is appreciated.
3 comments |
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24 Jun 2015
Fentonizer
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29 Jun 2015
CrushU
How well is Shell Corporation working for you? I'm always just on the edge of including it, but... I always find some reason not to use it. I'm with |
29 Jun 2015
dasher
The idea sounds great in theory, but in truth I have only been able to get the combo out twice so far (after about 10 games). I can't claim credit for the idea either. Mind you in 2 games I have got the Runner down to 1 hand size, and they have still managed to pull off wins! The deck is just SO inconsistent. Last game I was flooded with agendas... and there are only 8 in the entire deck! I am actually thinking of running it as a normal 49-card deck just to get some more econ in there. |
Chimera is a really expensive peice of ICE to rely on for ending the run.
Sure it works, 2 credits to rez, choose the subtype they can't break, ETR. But a smart runner will run it every turn to force you to keep them out, draining your credits in the process.
I'd be much more inclined to put in a cheap gear-check like Quandary or Wraparound taking out the Pop-up Windows to score something early.
I really like using a Cerebral Overwriter to protect a Shell Corporation!