Legality (show more) |
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Standard Ban List 24.05 (latest) |
Standard Ban List 24.03 (active) |
Rotation |
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Deck valid after Sixth Rotation |
i said i'd publish this list when it wins something but there's not much left to win before worlds so i'll just publish it anyway because i think it is Good and Cool and people go "oooh" when they see that i am playing Nuvem. it won a CO and performed well at east canadian nationals and in two different NANPC tournaments. it was originally based on a list that someone played against me on j-net but i do not know that person's name and cannot discern it from my j-net history. if that person makes themselves known here i would be happy to credit them. onto the deck.
i have played it at several tournaments. its win rate is extremely high and its worst matchup, mulch, has been nerfed enough to make it now a very strong matchup. since then, i have not encountered a runner deck that is a bad matchup, even among tier 1 shapers and anarchs. it loses (or "loses") in two ways, however: first, agenda flood. the agenda density is low and so this shouldn't happen often but if you open with 6–15 points in your first 8 cards (this happened to me in a recent game and kept happening no matter how many of them i shuffled back...), you will probably lose. thankfully, descent (along with the doctor) help a great deal with this. the second way you "lose" is by opponents playing slowly. the deck itself is not necessarily slow but it tends not to score early. if your opponent finds themselves in analysis paralysis repeatedly, the game will probably go to time in the runner's favour (or in the detestable True Tie). unfortunately, the deck's intimidation factor is high and this can encourage slow play. practice your gentle and polite encouragements in advance.
as for what we are doing, we are doing what we have always done. we are scoring agendas that have positive tempo. we are building extremely strong ice. and when the runner over-exerts themselves—and they will—we will trash their programs or, better yet, compromise their board state in a more permanent fashion. the holo man lets us score our agendas, wall to wall keeps credits and cards flowing while charging our ice, and subliminal drips us 1–3 per turn while daring the runner to make runs and risk making themselves vulnerable. nuvem's ability keeps us rich, provides us valuable information about R&D, and gives us a little freedom in sculpting the top of the deck to thwart R&D runs. it also allows you to do things like fire a trojan or punitive purely for value. stay rich and tax the runner's credit pool whenever possible, that's the name of the game here.
punitive wins are common but are mostly there to keep the runner in check. the ideal scoring plan is two 3-pointers and a hostile and it is relatively straightforward to attain. most victories are through simply locking the runner out, either by trashing their breakers enough times to hard lock them or by getting a 10-strength logjam on R&D and the remote and scoring out while watching them struggle in futility. scoring a basalt is usually a guaranteed victory, either through kill or lockout. each use of the basalt spire ability triggers nuvem and opens you up to bizarre plays where you have only a couple credits on the runner's turn but are rich and able to kill them by the time you start spending clicks. pivot and audacity similarly open up interesting lines of play, either for closing out the game, trashing a resource on command with above the law, bouncing back from 0 with subliminal, or taxing the runner at a crucial moment with trojan horse.
the deck is surprisingly resilient against big turbine rigs but is also able to just trash their turbine or breakers anyway. its matchup against lobisomem kit is extremely good because of the preeminence of taxing barriers. if you don't install any code gates, they will never be able to keep enough counters on lobi to get in repeatedly. arissana can try to hush your ice and kickflip over the rest, but nearly every ice needs to be hushed and 60% of the ice is physarum-proof. like i said, i haven't seen a runner since mulch that was favoured against this list.
you could swap mavirus for a predictive planogram if you want another reliable source of 3–5, though mavirus is good remote bait and it's always funny to purge mid-run and thwart the leech, the turtle, or the entangler. drafter could also be swapped for a bunch of stuff—snare, oppo, corporate hospitality, or any other number of rude cards—but i keep it because it's usually a good early-game tax (unless you listen to me and play mimic). firing it even a single time is usually quite devastating. oduduwa is a very recent addition but it was extremely effective in the recent montreal NANPC and if you get it rezzed on R&D, it will be very difficult for the runner to ever run there. better yet, if you tree line oduduwa before it is rezzed and then the runner encounters it, you are very likely going to win the game.
okay that's it for now thank you. i think that the deck is very good and very fun and it's not terribly unpleasant for the runner unless you really do trash all their breakers early (i am so sorry, criminals...). single-sided swiss seems to always give me more runner games than corp games and that is part of what has kept me out of cuts with it, sadly. also because i haven't come up with a good original silly runner deck in a while (i am so sorry, criminals...). what odds! please try it and enjoy it and when you do, think of me, trying to come up with a way to end this decklist writeup. ok goodnight
check out this little guy though thank you so much for making it mattie and thank you for running an excellent tournament again andrej i look forward to returning to montreal again for the next one and congratulations joshua quinlan for getting 7th place with a sn
11 comments |
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27 Aug 2024
mo0man
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27 Aug 2024
zhansonic
I think I played against this deck on jnet! I was playing a no-breakers bypass Merc, which didn't go well, but I was really impressed with how well the advanceable ICE works together. Why no Pharos or Hortum? I feel like Pharos is just a better Logjam (unless you can put 11+ advancements on Logjam), but I can see the argument against Hortum - don't want to put too much Lobi Kit fuel in there, and it doesn't increase in strength with advancement counters. Excited to take this deck for a spin! |
27 Aug 2024
formerteen
as for pharos, it's a totally reasonable choice! i prefer logjam for the following reasons: logjam usually starts at 4 or 5 strength, which means it's a cheaper pharos with better subs. every time it gets advanced, it benefits, whereas pharos has only two states and the second state can sometimes be difficult to achieve. consider: a pharos with no advancements is 1 or 2 credits to break for turbine-cleaver (since the tag can often be ignored); a logjam with even a single advancement more than it gets on rez (assuming it gets the standard 5 advancements on rez) is 4 credits to break for turbine-cleaver. i agree that pharos is better at the 3-advancement level, but in practice i prefer the flexibility and scaling of logjam. either seems perfectly fine to me! |
27 Aug 2024
Foodforachange
Played against this deck with a pretty bad Padma Lobi deck at East Canada Nationals, and got shut down so hard, I seriously started rethinking my life choices, which makes for some great Netrunner games... |
7 Sep 2024
Meathir
Where was the Akhet going in your experience? On remote or on centrals? Usually I'm used to putting it on centrals implies you were putting it on remotes sometimes? |
9 Sep 2024
formerteen
hi |
24 Oct 2024
formerteen
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Joshua Quinlan Got 7th Place at the Montreal NANPC with a Sn