Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Why would you play normal Netrunner like a normal person, when you could instead leave three points sitting face-up on the table, burn them to score a different three points, then flatline the runner and waltz out of the room like you didn't just build your entire deck around some weird combo kill?
Throw down City Works Project with two advancements, protected by Angelique Garza Correa, an unrezzed Anemone, or some ice they don't yet have breakers for. A surprise Formicary is particularly good at this.
Slash and Burn Agriculture will give you a third counter on City Works, all but guaranteeing the runner will leave it alone. This does leave two points face-up in archives, but Spin Doctor can fix that, along with any spare agendas you want to discard. It's usually fine to let the runner have those two points anyway, as long as they haven't stolen another agenda already. Two free points is a pretty good incentive for the runner to leave the three extremely painful points alone.
Advance City Works Project to 5, but DO NOT SCORE IT YET. Just let it sit there being unstealable until you obtain one of your kill combos.
Plan A: score City Works, then Neurospike-Neurospike for 3+3 damage
Plan B: score City Works, score another 5/3 via Oberth, then Neurospike for 6 damage
Oberth Protocol is the key here: once you've installed the second 5/3, its rez cost allows you to forfeit the City Works you've just scored for 3 advancement counters via Jemison Astronautics. Advance once (gaining your 5th advancement counter from Oberth Protocol's actual ability) to score the second 5/3, bringing the agenda points scored this turn (and thus the damage from Neurospike) to 6.
Plan C: the runner steals City Works, then you flatline them with Punitive
If the runner does steal City Works (and survives), a 3-damage Punitive Counterstrike should kill them. If the runner started their turn with 5 in hand and doesn't have a more efficient way to draw cards than 1/, a 6-damage steal (City Works, 2 advancements, and either Angelique or Anemone's on-rez damage) ensures the runner is in range for a Punitive kill. If they're likely to have better card-draw available, protect City Works with additional damage or hold onto City Works until they have 4 or fewer cards in hand.
Tutors and redundancies:
Watchtower can pull whatever you need. Don't expect this to fire more than once, but once is (usually) plenty. In addition to combo pieces and protective cards, don't underestimate the value of fetching Too Big to Fail.
DRM tutors City Works, or Slash and Burn if you already have City Works in hand. Note that if you can't find either City Works or DRM, you can still pull off both Plan A and Plan B with SDS, you'll just need to pick your window and do a better job of protecting it with a proper glacier.
Pivot tutors Neurospike or Punitive Counterstrike. Note that while the Threat 3 condition is automatically satisfied, it still takes an extra compared to playing the target card from hand.
Malapert Data Vault tutors Neurospike.
Additional Notes
Go hard, and go fast. Time is not on your side.
This deck benefits greatly from being off-meta. It's only truly revealed that you're doing something weird and suspicious when you leave City Works unscored, and by that point it's unstealable.
The ice package in this deck is somewhat flexible. Swapping in Valentão or similar can better protect centrals and make Border Control much more effective, but at the risk of a more awkward turn 1-2 and more clicks spent on econ rather than your win condition. Salt and pepper to taste.
5 comments |
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29 Sep 2023
bluestar
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29 Sep 2023
Diogene
Amazing deck! Win by firing you ID ONCE! Superb! Have tried the following ideas with the deck:
Cheers! |
30 Sep 2023
Xyptero
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1 Oct 2023
Erikk78
So. Cool. Well done. Pulling of any of these combos is such a 'Drop the mic' moment. How consistent is it? How did testing go? Any match up info? |
I love it. The addition of neurospike solves the issue I've always had with punitive decks on being reliant on one card and the correct timing. Definitely gonna give this a spin when I get the chance.