ICE: Sentry - Tracer - Destroyer • Rez: 4 • Strength: 4 • Influence: 4

While this ice is protecting HQ, it gains "subroutine Trace [3]– If successful, end the run." after all its other subroutines.

subroutine Trace [4]– If successful, trash 1 installed program.

subroutine Trace [3]– If successful, trash 1 installed piece of hardware.

"I don't know how Skorpios gets these designs past Brand Management."
-Liz Campbell, VP Project Security
Weyland Consortium • Akira J. Mitchell • Uprising 125
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MWL Entries

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No rulings yet for this card.


A 4 strength sentry with 2 subs (ideally 3) for 4 credits is great value for the corp. However, because of the traces, even if the runner face checks this, there is no guarantee it will actually fire. Trace 3 is just high enough to be relevant, especially now that Power Tap and a whole assortment of link cards are rotated. Outside of Sunny, who laughs at this card, and maybe link-friendly shapers like Kabonesa and Lat, there isn't a runner who can brush this off. And being able to trash a console is game-winning, while it can end the run as well.

Pretty decent card, especially if you can park it on HQ. Probably best in Earth Station. Not fantastic though.

(Uprising era)