Earth Station: SEA Headquarters

Earth Station: SEA Headquarters

Identity: Division
Deck size: 45 • Influence: 15

Limit 1 remote server.

As an additional cost to run HQ, the Runner must pay 1[credit].

[click]: Flip this identity.

Flip side:

Limit 1 remote server.

As an additional cost to run a remote server, the Runner must pay 6[credit].

When the Runner makes a successful run on HQ, flip this identity.

The First Step…
…Further Beyond
Illustrated by Kira L. Nguyen
Decklists with this card

Uprising (ur)

#120 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
  • Updated 2020-04-16

    NISEI Uprising Release Notes [NISEI Rules Team]

    What happens if there is more than one remote server when an effect disabling Earth Station's "Limit 1 remote server." ability (such as Employee Strike or Direct Access) ends?

    The game state is now illegal, so in the next checkpoint after Earth Station's ability becomes active again, the Corp must choose exactly 1 remote server they will keep. The game trashes all cards in and protecting all other remote servers. This trashing cannot be prevented.

    What happens if the previous situation occurs while Architect is rezzed protecting a remote server?

    Per its new errata, only players and their card abilities are prohibited from trashing a rezzed Architect. Since the game, not the Corp, trashes the cards in the servers the Corp doesn't keep, Architect's ability does not affect it. The Corp is not required to choose a server protected by Architect as the server they keep.


alt text

If you want to find the art for the other side. Also, I have just now learned you need to have 200 characters to publish a review, so here I am writing out a paragraph about that fact. So how are ya'll doing?

(Uprising Booster Pack era)
Pretty well, thank you for asking —

I might write my own review on this card at some point, but god damn, how good is the art on this card! :-D

Fun fact, this doesn't apply to comments of reviews! Good, you?

Man, this ID is gorgeous. Both sides of Earth Station are absolutely incredible with their art. I almost wish we had a space elevator in real life.

So, first off and most glaring, is the limit of one remote server. That may seem extremely crippling until you realize instead of stacking your ice horizontally, you have the perfect excuse to replicate the Ice Age with a glacier. The tradeoff for the remote limit is worth it when you consider three things. First, this taxes the Runner for running on HQ, with a bank-breaking 6 tax on the remote when you decide to launch the elevator. Second, we have a Weyland flip ID; I'd say that alone is worth it (although the flip side will incentivize runs on HQ, so keep that in mind and a few nasty traps in reserve). Third, Wall to Wall is a thing and in Uprising. See my review for why that is a must-have in this ID.

This is the first Corp ID I've commented on, and I don't really play "green" (I'll take your words for it, I'm colorblind). So, instead of one of logo IDs Weyland has, or any of the remaining Weyland IDs not rotated or MWL'd, why Earth Station? Let's start with BABW. 1 more for every transaction? Nice, but again, see Wall to Wall. BWBI? Bested by Cayambe Grid and Wall to Wall. BON? Unless you're running a kill the runner deck, you'll get plenty of punishment by forcing them to run through every single ice on a server. Looking at the rest (because I don't want to compare this ID to every single Weyland ID in the game), each Weyland ID caters to a specific playstyle. Earth Station plays the long game, daring the Runner to be foolish enough to charge headlong into your glacier and smack into a Surveyor in front of a Rime-boosted Seidr Adaptive Barrier. Honestly, half the fun of this ID is just building around the remote limit.

(Uprising era)

Worlds Plaza + Commercial Bankers / Bio-Ethics and Prisec + other defensive things. It's fun.

Small note, BWB is also rotated.