GAMEDRAGON™ Pro

♦ GAMEDRAGON™ Pro 2[credit]

Hardware: Mod

Influence: 2

When you install this hardware and when your turn begins, you may host this hardware on an installed non-AI icebreaker.

Host icebreaker gets +1 strength. Abilities that increase its strength last for the remainder of the run (instead of any shorter duration).

Illustrated by Elizaveta Sokolova
Decklists with this card

Elevation (elev)

#27 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
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Rulings
  • Updated 2025-06-29

    The Runner encounters a piece of ice during a run, and during that encounter, they use the last ability on Echelon to increase Echelon's strength. If the Runner installs a GAMEDRAGON™ Pro during that encounter and hosts it on Echelon, will the previous strength increase last for the remainder of the run?

    Yes. GAMEDRAGON™ Pro modifies the durations of strength increases to its host icebreaker as long as it remains hosted. As long as an effect increasing the host icebreaker’s strength is still active when GAMEDRAGON™ Pro becomes hosted, it can modify the duration of that effect.

  • Updated 2025-06-29

    The Runner has an installed Echelon hosting GAMEDRAGON™ Pro. During a run, they use Echelon's last ability to increase its strength. If GAMEDRAGON™ Pro is then trashed, does Echelon's strength increase remain active for encounters later in the run?

    No. GAMEDRAGON™ Pro modifies the durations of effects that increase the strength of its host icebreaker, but it only applies this modification while it remains hosted. Once it is trashed or otherwise leaves its host, each such effect returns to its original duration, and will no longer apply if that duration has expired.

Reviews

GAMEDRAGON™ Pro (🐉💻) is a “mobile +1 strength counter”, like a beginning-of-turn Net-Ready Eyes (crossed with a run-length Gebrselassie).


Static-Boosts especially synergize with (non-AI) boosting-abilities that are inefficient, or efficient-but-awkward (costing more than one credit to activate), as well as boosting-abilities that consume more limited resources (hosted power/virus counters, stealth credits, cards in grip, etc). For example, it gives:

[EDIT] By giving Afterimage base 3 strength (which only “stealthily” boosts) you can break Drafter/Doomscroll without spending any stealth credits (for just ~1[$] reg-cred). That is, to run early before installing any stealth econ, or to breach a protected central three times this turn (even if you do have stealth for fewer runs), or to save ‘noisy’ credits in your pool by spending two stealth credits from a recurring source (on the bypass), or so on. Ditto Penrose (into a 3 strength Decoder).


While it's the “new Takobi” (rotated) or “new K2CP Turbine” (banned), its design is more interactive and interesting, IMO (choices and constraints). That is:

  • You have to choose which breaker is being boosted, before running. If there's a rezzed ice that's mild, and an unrezzed ice that may be harsh (where the Corp has enough credits), then you have to try and make the right call, or hedge against the facecheck (like by hosting onto a Sentry).
  • You can boost only a single breaker (not multiple/all breakers simultaneously), being unique.
  • You boost by only a single point of strength (no +2 from Turbine or +3 from Takobi), again being unique.
  • You can't tutor for it as soon as you want, let alone fetch it mid-run, being hardware (not "software" for Self-modifying Code).

But GAMEDRAGON can still likewise save more than one credit per encounter, hosting onto breakers with non-one-to-one boostage giving: Echelon (3[$]: +2s) up to base 4 strength; Principia base 3 strength (2[$]: +2s); Boi-tatá (2[$]: +3s) base 2 strength; and so on.


While the “Gordian effect” is less relevant than the strength-boost (AFAICT, it was included to save credits against, say, quadruple-iced servers without saving any credits against a single-iced servers), it's a fun rider. It distorts ice-positioning (which is fun for the Corp) and, FWIW, it does synergize with Shaper's in-faction “ice-manipulation” (which is fun for the Runner). For example (given the GAMEDRAGON’d icebreaker being a Decoder):

  • “painting”: a second ice protecting the server to Code Gate. EG. Pelangi (or the new Chromatophores?).
  • swapping: a second Code Gate in (and the Sentry / Barrier / unrezzed ICE, that was behind their Code Gate, out).

[EDIT] In particular, this “Long-Boosting” can also be relevant against Jinteki's:

  • “Encounter-Repetition”: like Sisyphus Protocol (IDK who I heard this from or I'd shout them out but it's a great point!). You must re-pay the break-costs (EG. ~2[$]–4[$] to fully-break a 3↳–4↳ Empiricist or Vampyronassa, but not any boost-costs (EG. ~0[$]–3[$] to interface with those 4–5 strength ICE).
  • “Server-Redirection”: like Proprionegation. In particular, while the Corp might not double-Sentry or double-Code-Gate their triple-iced HQ/R&D/remote, they might ice Archives with a Sentry or Code-Gate too; thus, boosting your Killer/Decoder during the first (“redirected-from”) server can subsidize/eliminate any boosting during the second (“redirected-into”) server.

In the Standard Ban List 25.04, the SBT say:

GAMEDRAGONTM Pro was designed specifically to be most effective against hyper glacier strategies relying on large, vertical servers. Where Turbine provides a flat economic boost continually from install, to save credits with GAMEDRAGON you need to call your shot and commit to the right icebreaker each turn—especially if you are running into unrezzed ice. GAMEDRAGON also gives Corps the ability to mitigate its impact via ice positioning. However, even with these nuances and counterplay built into the card, at 2 influence, GAMEDRAGON is a worthwhile consideration in Anarch or Criminal.

(Rebellion Without Rehearsal era)