GAMEDRAGON™ Pro (🐉💻) is a “mobile +1 strength counter
”, like a beginning-of-turn Net-Ready Eyes (crossed with a run-length Gebrselassie).
Static-Boosts especially synergize with (non-AI) boosting-abilities that are inefficient, or efficient-but-awkward (costing more than one credit to activate), as well as boosting-abilities that consume more limited resources (hosted power/virus counters, stealth credits, cards in grip, etc). For example, it gives:
- Buzzsaw base
4 strength
. Enough to interface with a Mestnichestvo, M.I.C., or Vampyronassa without boosting (saving its inefficient3[$]: +1s
activation). (And lets it last like a Gordian Blade, FWIW.) - Carmen base
3 strength
. Enough to interface with a Drafter or Doomscroll without boosting (saving its lavish2[$]: +3s
activation), as well as with a Biawak after a single boost. - Propeller base
1 strength
. Enough to interface with the Tatu-Bola/Ablative Barrier/Ping gearchecks indefinitely (saving its finiteHosted power counter: +2s
activation). Ditto Hantu (into a3 strength
Killer).
[EDIT] By giving Afterimage base 3 strength
(which only “stealthily” boosts) you can break Drafter/Doomscroll without spending any stealth credits
(for just ~1[$]
reg-cred). That is, to run early before installing any stealth econ, or to breach a protected central three times this turn (even if you do have stealth for fewer runs), or to save ‘noisy’ credits in your pool by spending two stealth credits from a recurring source (on the bypass
), or so on. Ditto Penrose (into a 3 strength
Decoder).
While it's the “new Takobi” (rotated) or “new K2CP Turbine” (banned), its design is more interactive and interesting, IMO (choices and constraints). That is:
- You have to choose which breaker is being boosted, before running. If there's a rezzed ice that's mild, and an unrezzed ice that may be harsh (where the Corp has enough credits), then you have to try and make the right call, or hedge against the facecheck (like by hosting onto a Sentry).
- You can boost only a single breaker (not multiple/all breakers simultaneously), being unique.
- You boost by only a single point of strength (no
+2
from Turbine or+3
from Takobi), again being unique. - You can't tutor for it as soon as you want, let alone fetch it mid-run, being hardware (not "software" for Self-modifying Code).
But GAMEDRAGON can still likewise save more than one credit per encounter, hosting onto breakers with non-one-to-one boostage giving: Echelon (3[$]: +2s
) up to base 4 strength
; Principia base 3 strength
(2[$]: +2s
); Boi-tatá (2[$]: +3s
) base 2 strength
; and so on.
While the “Gordian effect” is less relevant than the strength-boost (AFAICT, it was included to save credits against, say, quadruple-iced servers without saving any credits against a single-iced servers), it's a fun rider. It distorts ice-positioning (which is fun for the Corp) and, FWIW, it does synergize with Shaper's in-faction “ice-manipulation” (which is fun for the Runner). For example (given the GAMEDRAGON’d icebreaker being a Decoder):
- “painting”: a second ice protecting the server to Code Gate. EG. Pelangi (or the new Chromatophores?).
swapping
: a second Code Gate in (and the Sentry / Barrier / unrezzed ICE, that was behind their Code Gate, out).
[EDIT] In particular, this “Long-Boosting” can also be relevant against Jinteki's:
- “Encounter-Repetition”: like Sisyphus Protocol (IDK who I heard this from or I'd shout them out but it's a great point!). You must re-pay the break-costs (EG.
~2[$]–4[$]
to fully-break a3↳–4↳
Empiricist or Vampyronassa, but not any boost-costs (EG.~0[$]–3[$]
to interface with those4–5 strength
ICE). - “Server-Redirection”: like Proprionegation. In particular, while the Corp might not double-Sentry or double-Code-Gate their triple-iced HQ/R&D/remote, they might ice Archives with a Sentry or Code-Gate too; thus, boosting your Killer/Decoder during the first (“redirected-from”) server can subsidize/eliminate any boosting during the second (“redirected-into”) server.
In the Standard Ban List 25.04, the SBT say:
GAMEDRAGONTM Pro was designed specifically to be most effective against hyper glacier strategies relying on large, vertical servers. Where Turbine provides a flat economic boost continually from install, to save credits with GAMEDRAGON you need to call your shot and commit to the right icebreaker each turn—especially if you are running into unrezzed ice. GAMEDRAGON also gives Corps the ability to mitigate its impact via ice positioning. However, even with these nuances and counterplay built into the card, at 2 influence, GAMEDRAGON is a worthwhile consideration in Anarch or Criminal.