The Jeff's Axe-Juggling Three Ring Circus

TheJeff 62

This is my attempt at combining a Museum of History style deck with Mumbad Construction Co. and all the glorious things it does. This isn't unusual for me: I tend to create lots of mad science decks that are full of sound and fury signifying nothing. But something strange happened with this deck: I kept winning.

This deck has won about 13 of its first 15 matchups, with my only two losses coming to an early Keyhole when my only ice were 2 Wormholes, and a miscalculation on my part not expecting Inside Job.

I attribute this to three things:

  1. Space Ice interacting with Mumba Temple, Executive Boot Camp, Constellation Protocol and Blue Sun to make money and play the shell game with the ice. Also, Woodcutter finally coming into its own thanks to the Construction Co and Dedication Ceremony; more than 10 advancements on it are common. Though, if I'm going against a likely Parasite-heavy deck, I tend to instead pile counters on Fire Wall.

  2. The protected asset game. Tech Startup and Executive Boot Camp to rush out my assets, and Hostile Infrastructure and Encryption Protocol making the runners averse to trashing most of my assets. I find that dropping two Hostiles on the board at once tends to intimidate people, never mind the wonderful day when you get all three out.

  3. Mumbad Construction Co. and the public agendas. Burning 10 credits to insta-score a 3 pointer is wonderful. If I ice more than one remote, it's Construction Co. That's the second target for the Dedication Ceremony; since it targets faceup cards, not cards that can be advanced, Construction Co is valid. GRNDL Refinery is also a powerful target for both Ceremony and Construction; gaining 20+ credits in a turn makes runners very sad.

That said, I'm still not completely happy. Marcus Batty is in there because I couldn't find anything else for 3 influence to include. I'd like the 3rd Construction Co, and more than one of the Commercialization and Diversified Portfolio. But going to 59 cards would add two Underway Renovation or gasp a boring facedown agenda, which I just don't want to do.

Thanks for reading, feedback is appreciated!

13 comments
14 Apr 2016 valerian32

Seems pretty cool! = D

If you don't know what to do with influence I suggest 1 trick of light. It's the only cart that comes to my mind outside Weyland that plays with advance tokens as you do here.

14 Apr 2016 TheJeff

@valerian32

Oh that is shiny. Didn't think about Trick at all. Gonna test that instead of Batty. Thanks!

14 Apr 2016 tzeentchling

Seems fun, but all the money in the world won't help if the opponent has Clot and a D4v1d (and potentially a way of getting past Woodcutter). Other than using MCC or rezzing ice, the money doesn't do anything for you. Maybe find room for Ash at least? And some Cyberdex Virus Suites?

14 Apr 2016 TheJeff

@tzeentchling Clot is less of a problem than in most FA, I've found. If I understand it right, as long as Clot isn't on the table at the moment I try to rush with MCC, I install the agenda, get all the needed advancements moved onto the agenda, and score it before the runner gets the chance to SMC or Clone Chip it back. If Clot is on the table, spending a turn purging isn't a huge tempo hit for this deck. CVS would be nice, yeah, but like I said, deck slots are a bit annoying atm.

14 Apr 2016 enk

If there's money, I would replace Fire Wall with Hadrian's Wall just to tax D4v1d more. Looks like a fun deck to play, congrats on making it work.

14 Apr 2016 MystRChaos

Maybe swap Wormhole, a card that's been giving you trouble early game, for something like Enigma that punishes the runner early game. Ideally, you want something similar that could be advanced, but that doesn't seem to exist as of yet, so maybe just -1 Wormhole -1 Diversified Portfolio +2 Enigma for the time being? Also, I definitely think Trick of Light would work wonders in here over Batty. Otherwise, I love this deck. I think I'll start running it in my local playgroup. I always use Blue Sun, but I always use my Money And Power V3. This will be a nice shock seeing as no one I know runs Whizzard. Side note: I've seen synergy with PAD Factory and Woodcutter, etc. I like your building style. Maybe you could toy with that concept a bit.

14 Apr 2016 MystRChaos

Another side note as I'm reading new comments: Parasite murders Woodcutter.

15 Apr 2016 Pushover

I'm a little surprised by the lack of Mumbad City Hall, since it will find the museums and temples, shooting your economy up. Just a single copy to tutor with Tech Startup or EBC would be great.

15 Apr 2016 quadrapod

Okay maybe I'm not seeing something but I just don't get this deck, and I did try running it a few times against my SO. It's ice light, which alright I'm all for that but it's ice light with public agendas and without ICE that does anything. There are 13 pieces of ice in this deck, but Wormhole might as well be a blank card until you have something else rezed and woodcutter actually is a blank card until it's been rezed and advanced. That leaves 8 actual pieces of ice in a 54 card deck, with public agendas, 5 of which end the run.

Add to that the fact that pretty much every shaper can SMC into D4V1D and straight destroy any hope of a scoring window against all the ice in this deck, every criminal can Inside Job, and every anarch can just imp or Whizzard trash all your assets and it becomes pretty hard to see how this deck is actually meant to work. Especially since all your agendas are public the runner just needs to sit back and wait until they see something juicy. You have a few ways of tutoring to the various assets in this deck, but no way of getting ICE so in the mean time a competent runner will be repeatedly running whatever massive hole you've left open and are unable to close.

Now, that's kind of okay, it's alright to have ice that's a little janky if you have a something else you can do really well. In this case you mention making money off space ice and the blue sun ability, but lets look at that. You install a piece of space ice for a click, you advance it between three and five times, for at least another turns worth of clicks, and now you're just waiting for the runner to run on it, because you can't rez ice before it's being approached. Otherwise you'd just constantly rez all your ice every time the runner account siphoned. Okay, lets assume the runner is kind of dumb and does actually run on it, allowing you to rez the ice for free. Now you have to pull the advancement tokens off of it with Constellation Protocol and then you can peel it back to your hand for up to 15 credits, more often 9, because while it has the advancement tokens its cost to rez is permanently reduced which also applies to the money you get from the blue sun ability.

So what do we have, we have a bunch of ice that won't stop the runner and takes at least three clicks to rez after it's installed, no way of making money and a ton of assets that play with themselves without actually accomplishing anything tangible. I just don't get it. I feel like by the time you've actually managed to squeeze enough clicks out of the game to get any kind of board state developed and enough money to use tools like Mumbad Contruction Co. the runner will already have won. Especially if they are playing the trash everything that looks useful game.

16 Apr 2016 SHIEL

Doesn't EBC allow you to rez ICE outside a run?

16 Apr 2016 TheJeff

@enk That's not half bad, because yeah, this deck can roll in the money super hard. Might cut a Wormhole and the Fire Wall for 2 Hadrian's. Gonna have to test that.

@MystRChaos Woodcutter definitely does not stand up to Parasite. If I'm playing against Anarch, definitely do not stack 15 advancements on it, leave it at like 5 and go to Firewall as your advancement token dump site. As for replacing the other Wormholes, rather than Enigma, I might go back to Changeling and Lycan. The original build of this deck played those, which is a fascinating ICE when you have Mumbad Construction Co. Give it an advancement on approach to change it!

@Pushover Mumbad City Hall might be interesting to add, yeah, but the ideal setup is to get 2 Hostile Infrastructures on the table ASAP to discourage runners killing the cheap assets like Museum.

@Rhaplanca1001 Yep! A common move for this deck is to EBC an Ice with 2 advancements on it using Mumba Temple credits, then Constellation Protocol the advancements away, then Blue Sun it back to hand for 9 credit profit.

16 Apr 2016 TheJeff

@quadrapod To be fair, at no point did I claim that this is not turbojank. But it's worth pointing out a few things you've missed.

Executive Boot Camp can rez Woodcutter or any other ICE before it's ever encountered, and these three cards can feed it advancements for days without spending many clicks once it's rezzed.

The real main event of the Circus though is the Construction Co. The concept of a scoring window with that is "whenever it has 3-5 advancements on it, I score at will" 99% of the time, I score agendas by dropping it down, burning enough credits to get it scorable, and scoring it, before the runner gets their paid ability window to pull out their Clot. Dedication Ceremony also showers the Construction Co with love. That's why the Space Ice, Constellation, and Blue Sun are here. Their ability to literally produce 9 credits out of thin air each turn, only costing a click to drop an ice back on the board, is how this deck thrives. Sitting on 20-40 credits in the mid-late game is common.

I haven't tested this heavily against Dumblefork, to be honest. My gameplan for Whizzard is to wait and get all three Hostile Infrastructures on the board at once if possible, settling for two at once, along with Encryption Protocols to protect them. It's probably a crap plan. But against Whizzard, any asset-heavy deck is going to suffer.

The runner might get some lucky R&D digs before you're equipped to keep them out. But 10 agendas in 54 cards seems to be pretty good at frustrating the runner. Played a friend couple days ago that was Medium-digging hard and saw a single 2-point agenda before I Fire Walled R&D and purged his Medium, at which point he never saw Corroder and I had enough time to get my engine running.

In summation, yeah, there are probably safer ways to do what I'm doing in this deck with Mumbad Construction. Despite going somewhere around 18-2 at the moment, it has flaws. I might make a more mainstream version of this deck with more traditional cards like Curtain Wall/Oversight AI and Hedge Funds like a pleb, but for the moment, I'm enjoying the Circus.

17 Apr 2016 Pushover

Heavily modified this list to play in a GNK, list is here. Key cards I think you are missing are Mumbad City Hall, Heritage Committee, and Reversed Accounts. Contract Killer is also a reasonable card.

This list unfortunately has a very bad Dumblefork matchup since Asteroid Belt folds to D4v1d and doesn't punish the facecheck. A knifed later and you are out 9 credits, or at the least you are out your entire turn and gave up an access. In return, the Whizzard loses a card or two.

I don't think Commercialization nor Diversified really are necessary, you have some incredible economy already, and they are just overkill.