Cyber Chameleon

ironblue 166

I know SanSan cycle is a long ways away, but I just couldn't help myself. The Atmans in this deck are obviously placeholders for Chameleon, the new shaper icebreaker you can see here.

So first I tried this deck in Kate, but I found the support pieces took up so much space, I really couldn't get any kind of strong economy to fit; didn't have the memory for MOpus, didn't have the influence for PPVP/Lucky Find, etc. Besides that, Chameleon installing off of Savoir-faire, PShop, or SMC to facecheck ICE just screams Nasir, so you might as well benefit from the Explorer's rez economy.

The consistency seems pretty robust. Start with any of your resources, SMCs, Scheherazades, or Diesels and you're happy. For the switch hit late game play, you can even be content to start with any of the hardware and Trade-In, so it doesn't look like it'll often be giving you weak draws.

In addition, it's not even that slow of a deck! Dino, Interface, and Proco are the biggest tempo hits, but the hardware fits nicely on a Shop and as long as you get Proco fairly early it'll be worth every penny.

Memory is a potential drawback, as is getting tagged. You also can't host a Chameleon on both Dinosaurus and Scheherazade at the same time, but when you're installing 2 or 3 of 'em a turn, it's okay.

Parasite is for cards that scare Chameleon the most, low strength high sub sentries like Komainu.

Inti is for Wraparound of course, as you will note that Chameleon does not gain the Icebreaker subtype (fracter) needed to fulfill Wraparound's clause. That said, Inti doesn't need to stick around for long. When you're fully set up you can break a Janus without even digging into your Sucker tokens, so the late game is real.

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