No matter how you look at it, Inti is almost never a good choice. Sure, the strength buff, like Gordian Blade's, lasts for the entirety of the run, and yes, it's free to install. But 2 for a single strength is just too much, more often than not, and there are much better options now, just as there were then.
Corroder is, or was, the obvious alternative, and now Shapers have the in-faction option of Cerberus "Lady" H1, which is excellent with their penchant for recursion via either Aesop's Pawnshop plus Clone Chip, Test Run, or simply Scavenge. What is worst of all is, as soon as this hits the mat, the corp will immediately play to its faults.
Instead of stacking barriers, they will spread simply spread them out. Or, for example, against advanceable-ice Weyland, especially one with Constellation Protocol, the corp will simply stack all their advancement tokens on a single barrier, negating much of the benefit of the "...for the remainder of this run" effect. And big barrier ice like Curtain Wall, Hadrian's Wall, Heimdall 1.0, or Heimdall 2.0 will likely bankrupt any runner that tries to break through them with this.
Sure, you could lower the strength of ice you encounter instead of raising Inti's (e.g. via Datasucker), but then why are you playing Inti? Snowball is the way to go then, with its only real disadvantage over Inti being the hefty installation cost. But Shapers have all the tools in the world to negate that: Personal Workshop, Sahasrara, and Cybsoft MacroDrive just to name a few.
As it is, I can't see this being used in any serious deck. But I'd love to be proven wrong, and maybe FFG will one day come out with a card that solves Inti's crippling buff-cost. However, until then, I'll happily avoid using it in my decks, or just using it as a proxy for other, useful cards.