It also loses to Lock Hayley, hard. I considered 1 Cyberdex Trial but I doesn't get me through a Sac con and a smart opponent will always have one of those on the table.
Typical wins include:
Click 1 Fast Track GT. Click 2 Hasty Lateral/Red Planet, and if you need it 1 dedication ceremony to get you to 9 counters, Click 3 Diagnostics ftw.
Click 1 and 2, Hasty Combo, and Click 3 advance (having had 8 advancement counters on the table.
Click 1, install GT, Click 2 and 3 Hasty combo.
Why Skorp - 40/15. Simple as. Also, great against MaxX and people who play Siphon. I don't want to play this in Weyland Consortium: Builder of Nations and lose 3 influence. Skorp is more disruptive than the 1 meat anyway.
As for Ice. Hortum is MVP and once on 3 counters shuts down pesky Eater decks until they find a Black Orchestra.
6-adv Colossus is a beautiful thing.
4 Barriers round it out and 10 seems about right.
Anson Rose forces a runner to come get him, just in case they get ideas about not letting you rez Ice.
NB: Government Takeover will lose you games.
22 Jun 2017 ntahfs
23 Jun 2017 ntahfs
23 Jun 2017 MikeJS
23 Jun 2017 Kaiji