Butcher Shop on a fun-killing Astrotrain, patch 2.0

Penance 493

Important: The deck changed a little (see "update" below to compare the changes) to include the NAPD Most Wanted restrictions in influence.

This is a fun-killing deck and it is made to show why 24/7 News Cycle is broken and un-fun and if left unchecked "Magics" our "Netrunner" (and that is not a good thing). The point of the deck is to win in any way possible of the myriads available for it, depending on the pace and mistakes of the runner.

The Butcher Shop archetype is one I played since Fantast Flight Netrunner's day 1 and it evolved a lot since then, to the point it became broken and un-fun, but nonetheless efficient archetype.

The point of the deck is to force the runner to a losing credit/time battle. Either he/she rushes to score, at which point we should prioritise to punish him/her with tags and kill him/her for not being patient enough, or he/she "chickens" out and plays the waiting game, at which point we gain credit advantage, rush the game like playing the “Astrotrain” game (rush/fast advance), or kill him/her with 24/7. For the third, all you need to do is to score a Breaking News at some point in the game and the trap is set. Now the runner has a ticking time bomb on him/her that has no way of knowing when it will go off.

Notable interactions:

Fast Advance (rush tactic): Astroscript Pilot Program + copies of itself: The first one creates a chain for the other two to be scored at the same turn each.

Astroscript Pilot Program + any 3-click Agenda: Again, it allows us to finish the chain by setting the card and scoring it at the same turn.

Weakness: Clot. We can deal with clot by purging, but we shouldn't as most of the times, if the runner is smart, he/she will Clone Chip it in the right moment, so it is better to change our tactics to enforce the kill.

Tag 'n' Bag (flat-line): Midseason Replacements + Scorched Earth/Traffic Accident: This will cripple or kill the runner, if he/she made a greedy run. Don't be afraid to use it even if it won't kill if you believe it will gain you tempo advantage, or to eat away Plascrete Carapace/I've Had Worse.

Breaking News with clicks remaining + Scorched Earth/Traffic Accident: Another way to kill/cripple.

Breaking News+24/7 News Cycle + Scorched Earth/Traffic Accident: Kill at point-blank range: Score Breaking News at some point, Play 24/7 News to land 2 tags, then kill with Scorched Earth/Traffic Accident depending on the cards in the runner's hand. This is the most profane combo in the deck, as it can be set at any time, and executed whenever, with little to no disruption on the runner's part.

Weakness: Plascrete Carapace/I've Had Worse/Paparazzi: Eat them away (destroy Paparazzi) and recover Scorched Earth/Traffic Accident with Jackson Howard for the kill. Or simply win by scoring.

Tag advantage: Tag ICE/Upgrde + Quantum Predictive Model: The card will end up in our scoring area.

Economy is very important in this game and we need precision for this tactic, as we don't care to have a lot of credits. We care to have credit DIFFERENCE with the runner. Almost every card in the deck is there to facilitate this process. We want the runner to run, only to pay more for less, lose clicks to remove tags, or stumble on Agendas that will punish him/her. 15 Minutes is pure trolling. Quantum Predictive, if we have properly set our ICE, will end up in our hands, courtesy of the runner and we really WANT them to score NAPD (Now Explode-a-Palooza) and giving us a whopping 4 (5) credit difference. Never drop below the runner's credits unless you KNOW what you are doing, because this is our biggest advantage in our arsenal. We have a lot of ways to "bust" economy back on track if needed, specifically for that reason.

We fear Account Siphon, but the runner fears it also as it tags him/her so he/she has a timing restriction on whet to play it, therefore we need to outmanoeuvre it by either convincing him/her it is the “right” thing to play, only to kill him/her afterwards, or if the runner is more experienced and knows what he/she is doing, defend against it by using proper ICE and upgrades at HQ right away from the start.

The initial tactic is to "poker" our opponent into guessing wether we are playing "Astrotrain" or "Butcher Shop". Depending on our starting hand (which we must never keep without economy cards), we either lay down our first Agenda, or a tag/economy killing upgrade. From then, we just play along the moods of the runner and troll him/her every step of the way. Keeping the proper cards in hand is the most important part of our game. Half of the time you will discard Scorched/Traffic pieces. Don't worry, you have plenty of ways to get them back if needed, and most of the time, if you made the right choice, you won't need them at all. Remember, we play "poker". We want the runner to fear us and give us time to win the traditional way, or pressure us to his/her suicide. To do that, we need to always evaluate what is more "efficient" for us each time, and we push towards that strategy.

When playing the deck, abuse your ID almost every turn, even by setting down Agendas. You need to convice the runner NOT to run by fearing, or RUN BADLY by being reckles so a certain amount of unpredictability is required, hence the risks taken.

ICE should be stacked, not spread, to ensure that at least 1 tag is almost always guaranteed to land. We want the runner to constantly pay more for less, and most ICE is in the deck for that exact strategy.

Product Placement/Bernice Mai is there to drain credits and facilitate both victory ways. You usually stack them together, or spread them between a scoring server and R&D which never should be left unprotected. If the runner is too cheap, it will cost him/her much more in the end. If the runner trashes, we gain credit advantage either way, so good for us.

NEVER evaluate each card individually in this deck; it is almost always a small cog in the machine for tempo. Since the runner will most certainly be able to get in our servers, our goal is to make that punishing and/or dangerous. We want them to run badly, nor keep them out. The deck PUNISHES runs last click. Most of the time, the runner will end up being tagged to be killed, or his/her resources being broken. Always exploit that.

On a side note, Project Beale is excellent against “turtling” as it may give us 1-2 more points if the runner is afraid to run, and if we have Midseason in our hands, it is almost always worth the risk. This will further pressure the runner to make a mistake at some point, or will singlehandedly win us the game in the end.

Overall, the deck's individual cards are not that much on their own, but are very versatile to enforce victory if ANY mistake is made by the runner so the most important part to play this deck properly is to LEARN how the runners play. You need to be "inside" the runner's head to choose wisely (and not poorly ;) ) which cards are needed when, so knowing when the runner will most likely do whatever is key to victory, as we need to push him further into making that decision, turning it from good to bad. Remember, cards don't win by themselves.

The only true "weakness" of the deck is Film Critic, but remember that it is a resource, so if you play properly, you can get rid of it, or win by scoring. Also, this is the second reason you have so many 1-point agendas in the deck, because it forces the runner to lose clicks with Film Critic, or risk not using it at all.

All in all, if you are still reading this, first of all, thank you, and second of all, give it a try. I know it is not a “tested” version of the archetype, but I believe it will surprise you with its effectiveness and is ideal for tournament play against unknown people as that way they are more prone to mistakes against a deck/opponent they cannot predict.

UPDATE: At the time of the deck's creation, NAPD Most Wanted list wasn't availabe. To comply with it, the changes are simple: -1 NAPD Contract, -1 Reclamation Order, -1 Traffic Accident, +1 Explode-A-Palooza (potato, potato. You could also include a 3rd Quantum Predictive Model and 1 TGTBT instead), +1 Jackson Howard (replace Daily Business Show, Jackson is needed due to lack of Reclamation Order. Previously we only had 2 because Daily Business was more important in this deck), +1 Pop-Up Window, +1 Product Placement (or the two 1-point agendas suggested above. Both paths are good, but you choose one or the other depending on your meta. More 1-point agendas are better against Film Critic, while the 3rd Product Placement/Explode-a-Palooza are better against money-making runners). The deck remains relatively unchanged.

7 comments
15 Jan 2016 rattkin

Unless I'm missing something or you're making mind shortcut, you cannot play 24/7 while having just Breaking News scored. In order to play 24/7 you have to forfeit an agenda first. Once this is done, there's no other agenda to target. You need to have Breaking New AND one other agenda prior to playing 24/7

16 Jan 2016 PRFogarty

So far, the biggest weakness I've had in the week or so of running this has been tag-me RnD multi-access.

How would you feel about swapping the 2 Turnpikes for 2 Resistors?

I've also found connectivity fee to be cool, but too positional to be a 1-of. Special offer or just another pop-up will probably be much more consistent, while also filling the same role of generating a money difference.

QPMs are solid, and I think the better option. 2 Explodes and a fast track or another DBS might also be solid to have. QPMs have just been great 24/7 fodder for kills.

18 Jan 2016 Penance

@rattkin Yes, you are right, I forgot to mention it in the description, but generally speaking, you do score agendas easily. Both you and the runner.

18 Jan 2016 Penance

@PRFogarty I "flirted" with Resistor but I like the credit drain of Turnpike just as well and it happens whether the runner breaks it or not. But I agree with you on Universal Connectivity Fee it is cloggy many times, so probably it will be swapped for a Resistor and maybe I will fiddle with something else to fit a second one somewhere.

Regarding R&D multi-access, you usually rush as well and pressure the runner into "greedy" plays. Supposedly that was the reason people tried Haarpsichord Studios: Entertainment Unleashed, but now that NAPD MW is in effect, you need the 17 influence. I can't offer any specific answer to you, other than "tempo" play your opponent. NBN play guidelines are very difficult to describe in a comment section without video examples and specific situation decisions.

18 Jan 2016 PRFogarty

Maybe I'll try out -1 Data Raven, -1 Universal Connectivity Fee, +2 Resistor. Been finding the Raven's a very expensive ice to get Fem'd, when there aren't any other Fem targets.

18 Jan 2016 Penance

Whatever you do, don't take out Data Raven. Really, they are the only important ICE in this deck, as no matter what, to pass, you need to get a tag. Quantum Predictive Model depends on it, its economy depends on it, really this is a bad idea. And if Femme Fatale targets it, you still gain, as it is an expensive ICE to set, with or without Test Run shenanigans, so you have drained credits one way or another. If it gets "Femmed", the runner spent more than you, so you replace with another. It doesn't matter. The point is, don't cut engine parts, remove fillers. Remove Universal Connectivity Fee and the third Product Placement if you want to try the Resistors, see how that goes.

19 Jan 2016 Penance

Regarding R&D multi-access issues, another good card is News Team. It can go in the deck in place of Pop-up Windows which are not that important, and the Universal Connectivity Fee may be replaced with Pachinko or a 3rd copy of Gutenberg to make it almost impossible to reach R&D without being tagged first.

Now we play "chicken". If the runner is cautious, he/she will jack out out of fear for scorched earth. If he/she does not, we gamble with our topdeck and hand. If the top-deck screws with him/her, we kill. If we don't currently have kill pieces, the runner will start spamming R&D to get agendas as fast as possible, so our only bet there is to draw like hell with anything we have, to either reach the combo pieces first or filter agendas from the runner.

As I told you it is a very tempo-dependant game, and we need to know our outs. 3 Jackson Howards and a Daily Business Show help our draws, along with our ID's ability, and 3 agenda's in our deck have chances not to reach the runner's score area. If the runner is overly reckless, he/she will be "dancing with death".

On a side note, the deck fears Imp somewhat; if the runner risks taking the tags, he/she will try to "imp" our pieces, and without Reclamation Order and minus 1 Traffic Accident, this, along with a well-placed Utopia Shard may cripple our killing strategy. As you may have guessed, "syphoning" anarch decks like Reina Roja: Freedom Fighter and MaxX: Maximum Punk Rock have the best match-up against us.