Get'r Dun v2

Weyland Consortium Because We Built It

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Spaces Between
Agenda (13)
Asset (3)
3x Jackson Howard ●●●
Event ()
Hardware ()
Operation (14)
3x Trick of Light ●●●●● ●●●●
Resource ()
Upgrade (3)
Barrier (12)
Code Gate ()
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (4)
1x Grim
Legality (show more)
Standard Ban List 25.08 (active)
Rotation
Pre-rotation decklist
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Wrecko 494

This deck is to gear check the runner and block him from having any successful runs. Power Shutdown, Archer, and Grim remove programs and every other piece of ice ends the run.

There is actually a nice fast advance system built in if you can get some extra clicks on a Project Atlas. Trick of Light can be used recursively with Jackson Howard and Project Atlas tokens. Ideally, you are advancing ice every turn. For Commercialization and Trick of Light.

My initial thought is to leave the bad pub there as they shouldn't have the gear to break the ice, so the bad publicity credits don't matter. I've found that if they do land a breaker with a bunch of bad publicity, then they can eat your lunch and since the economy is agenda driven, once, it gets away from you, it can be hard to recover. Veterans Program is also food for Archer which opens up more options if I don't score a Hostile Takeover right away.

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