Guaranteed* Anemone Kill (terms and conditions apply)

seebasss7 8

Want to guarantee* you kill the runner? Well I've got a card combo just for you!

*Guaranteed as long as all of the following conditions are true:

  • the runner must have less than 6 cards in hand
  • the runner must not have I've Had Worse in hand
  • the runner must not have Caldera or Guru Davinder installed
  • 4 out of the 5 combo cards are installed, unrezzed in the remote (in the correct order if Hákarl 1.0 is used)
  • you must have at least 7 credits and 3 cards in HQ to rez all your combo pieces (10 if Hákarl 1.0 is used)
  • the runner must not win off of centrals before your combo is ready to fire
  • the runner must run your remote once your kill server is all set up

The Combo

There are two possible iterations:

Or

I usually hold the Surat in hand until all the ice is in place because I don't want the runner to check the remote before its time to fire the combo. Once you have everything set up, you start jamming agendas and wait for the runner to check the remote. If they run it, you rez Surat first and then start rezzing all your ice and do 6 damage to the runner before they can do anything. If you have Hákarl 1.0 in the remote, you use it to refresh one of the Anemones to get the last two damage

Deck description

I'm sure there are optimizations to be made but the combo has fired more often than I expected in jnet lobbies, probably thanks to Obo, Kakugo and Anansi slowing the runners down a lot. The deck is basically just econ, card draw and the combo + hopefully enough ice to protect centrals while you set up so just make money and draw through your deck to get the combo as soon as possible. RH is mostly for the 40 card minimum but you will be overdrawing often in search of your pieces so it will trigger often. You'll need a lot of money to be able to protect centrals and still be able to fire the combo so keep that in mind.

Possible changes

I think the agenda suite could be tweaked, I considered Bacterial Programming to help find the combo pieces but having that many 3 pointers scares me and I don't see how we find the time to score them anyway

A second Hákarl 1.0 is an interesting idea to help find the pieces more consistently but its expensive and you still need to have Anemone on the outside so if you have Anemones already installed then draw a Hakarl after it just feels bad

I'm not sure if Shipment from Tennin is right but I couldn't think of something else I would want in those slots. The idea was that if you've scared the runner away from the remote you could use them to score the 4/2s faster but they usually get drawn too early and end up in the bin. Using 2 to fast advance an early Offworld can be a nice little boost though.

Any feedback is welcome

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