I made some updates to the deck that I've found to be significant enough to justify republishing, and wanted to discuss what has been working and not working. Original Decklist here.
@Saan published a list here that, while quite different from mine in card choice, took the similar approach of using a cash deficit and Punitive Counterstrikes to insure scores or bait a kill. His list however, highlighted a card that I had completely overlooked when building my own list: Clones are not People.
Clones are not People did a couple important things for this deck: it made going to all 3-pointers a cleaner decision, and aided in the consistency of my kills and wins that way. Secondly, Clones are not People can be played from hand and you still have time to advance out an agenda you played using Mushin no Shin. And the benefit of being CI, is that 1 copy is still pretty likely to show up in most of my games, and threatening to score out from just two scores is pretty deadly. The runner is forced into a position where two wrong calls in either running/not running (agenda scores/Cerebral Overwriter) is lights out.
Since Clones are not People is also a current, the deck has significantly better protection against Employee Strike, bolstering the deck's resistance to hard tech.
This deck traded out an ICE for 1x Marilyn Campaign, this is the newest and least tested change I've made to the deck, you can actually notice the difference between 10 and 11 ICE in terms of consistency, but I opted for a smidge more economy to have a better show at rattling off punitive counterstrike a few turns earlier. Possibly could have been an Ultraviolet Clearance but it seemed imprudent to go up to 3x when the whole reason I was playing 2x was because of the low number of installs the deck wants to make.
This feels like as well-tuned as the deck is going to get until new cards start coming out again, or a prominent runner emerges that requires specific guarding against.