A fast zero

Bast10n 120

Trying to make a decent to good deck for a upcoming tournament. The theme of this deck is to make the ice ever breakable by reducing them to zero power. The amount of cards that i discard was troublesome so i decided to solve this by adding astrolabe as my hardware and some draw card events. I believe i have some decent econ-cards but i am not sure. The ice breakers are also based on the power reduction strategy. I hope to receive some great feedback on how to improve this idea.

2 comments
25 Sep 2016 Jashay

Realistically, you don't need 0 power unless you are using Parasite; you only have 2, and very little recursion.

3 Astrolabe is excessive. If you need more cards, Vigil would probably serve you better, and then you could put in a couple of Clone Chip for the Parasite.

Wyrm is not needed; Null: Whistleblower's ability is far more efficient, and you have Faust as backup.

With 18 events, I would be wary of using Street Peddler. You could swap them for two more Same Old Thing. Also, Demolition Run is poor when you have no multiaccess, like Medium or Nerve Agent. #Surge is possibly excessive with only 2 virus cards.

Paperclip is much better than Corroder here

Tl;Dr: Get some multiaccess, drop the Astrolabes, Street Peddler, Surge and Wyrm. Either use the influence for some high-power cards, recursion, or something like that.

Null's ability is great, but you still only want to be making high impact runs, so things like Wanton Destruction or Account Siphon could be good.

Hope that helps!

27 Sep 2016 Bast10n

@Jashaywould a HQ interface work as well? i am worried about all that MU consumption if i do both medium and nerve agent. and i do like multi-pressure. also any other suggestions for high impact runs? i am struggling with influence for the account siphon and am not a fan of wanton destruction.