Spinal Keyhole

Sojourne 65

Recurring credits synergize well with 1 good run a turn. You have Keyhole to pressure RnD, Nerve Agent for HQ, and Chakana to slow the corp down and force virus wipes.

Drawing and playing Djinn early is important as it will really help with Parasite pressure. Surge is essential in a deck without Datasucker, and good for surprise Parasite killing/ Darwin pump/ Nerve Agent fun.

Have taken this deck out for a couple of spins, performed reasonably well. Worth honing more.

Possible edits: 2x Datasucker in place of 2x Surge. MU might be tight though, especially if you don't get Djinn early.

1 or 2 Infiltration in place of Scrubbed. Making that 1 good run you have a turn into a trap will make for a terrible blow.

Stimhack instead of Déjà Vu. This choice simply will depend on more plays and experience with this deck.

The economy suite. In theory, Kati Jones deserves a slot as she compliments the running on fumes idea of the deck and you can afford to spend a click on her every turn. 2 Armitage Codebusting 2 Daily Casts 2 Kati Jones is a variant I will experiment with.

2 comments
15 Sep 2014 Foxtrot Four

I like that idea, but Keyhole is for a slow game. With all the AI on the field you could replace Hades and Diesel with The Source and then go after whatever they advance.

Also, why have keyhole when you can have Medium? and then splash in Demolition run for massive dunks.

15 Sep 2014 Sojourne

Keyhole makes your rnd runs more immediately effectual than medium. Medium is best if you can make multiple runs for it per turn, as it takes awhile to build up. You need to hit rnd 3 times before you see 3 cards.

Aanarch simply needs to import draw power if they aren't running wyldside.