M Moreira Murang (custom “clickables-matter” ID)

D4v1d-Gr43b3r 222

Two "M Moreira Murang" card images, a Criminal ID, with different templatings (see below for card text). The artwork is "Prism" from the game Invisible Ink, a Black woman in an indigo leather jacket.


deck:

  • The ID is custom, see M Moreira Murang [r/Netrunner] .

    • The conditional-ability templating on the right (The first time each turn you take an action (a paid “[click]: …” ability) on a card that was installed this turn, gain [click].) is broader: We can Career Fair out Liberated Account (for just 3[$]) and still “clicklessly click” it (up to 7[$]).
    • The paid-ability templating on the left ([click]: Install 1 card with a [click] ability from your grip. Take an action on that card (if able), paying [click][click] less. Use this ability only once per turn.) is simpler and can be stronger: With paying [click][click] less (vs. paying [click] less), it can take a free actions on “double-clickables” like Rogue Trading (without being click-positive for “single-clickables”). We don't have to remember which cards we've installed this turn and if we've used an action on any of them already, esp. with long actions, like [click]: Run …. (Note how even the best players, under high stress, sometimes forgot to draw off Aniccam after a decision-intensive Trick Shot.)
  • Like M herself, the 3×Juli Moreira Lee lets you reimburse clicks from actions. (Currently, most clickables are resources anyways.)

  • How many “clickables” should we sleeve up (is 11 enough)? 3×Dr. Nuka Vrolyck and 3×Liberated Account (which take 12inf) are all big econ that lose less tempo in this deck. Any wincon (1×Sneakdoor Beta, Conduit, or Stargate) would be click-compressed too.

  • M lets you exhaust Liberated Account on its install turn, like an Event: Quadruple - Job to Gain 10[$].; this click-compression is comparable to the credit-reduction of Career Fair. (Or M would let a Telework Contract be a Gain 2[$]. that “leaves around” 6[$] over the next two turns, which will can be drip with a Juli.)

  • M lets Sneakdoor Beta hammer HQ four times on its install turn. (Or M could let a Conduit immediately quadruple-charge.)

  • If we “M out” Smartware Distributor with Juli down, we've clicklessly (& still creditlessly) both installed & preloaded it (cf. a Daily Casts).

  • AFAICT, since we're not playing as many identity-triggering cards as (say) Ken plays Runs or Az plays Hardware/etc, the deck wants heavy card-draw so we can drop a “clickable” every turn of the game (and Nuka being both!).

  • IMO (not a competitive player), Diversion of Funds (besides being good) lets us sink our spare clicks (from the Moreira sisters) into a powerful Double.


maybeboard:


3 comments
28 Mar 2025 Council

Cool Designs keep me going for 5000 Years

28 Mar 2025 D4v1d-Gr43b3r

@Council?? That means so much coming from you!!

28 Mar 2025 D4v1d-Gr43b3r

This deck feels weak with only official cards (as I'm not a competitive player let alone a competitive brewer!). But with a few custom support cards (if this ID were in its own set), the deck wouldn't need to splash so heavily for (efficient) [click] abilities. Or with a few (high-impact) custom payoff cards in-faction, like an “Ultimate” event, it would be well worth it.


Smartware Procurer
[$0] Resource: Connection
[neutral ○○○○○]
[click]: Place 2 power counters on this resource.
When your turn begins, remove 1 hosted power counter and draw 1 card.


One Last Job
[$2] Resource: Illegal - Job
[criminal 2/5]
When you install this resource, take 1 tag.
[click][click][click][click], [trash]: Gain 8[$]. Draw 4 cards.


All Hands
[$4] Event: Terminal - Orgcrime
[criminal 4/5]
Play this event only if there are (at least) 4 installed Runner cards with a [click] ability.
After you resolve this event, your action phase ends, then remove this event from the game.
Choose (exactly) 4 installed Runner cards with a [click] ability. For each card chosen in order, you may take an action (use a [click] ability) on that card, paying [click] less.


Pop-up Bazaar
[$2] Resource: Location
[criminal 1/5]
Whenever you take an action (use a [click] ability) on an installed card that was installed this turn, if it was the first time this turn you took that action on that card, gain 1[$].


Penetration Testing
[$5] Resource: Job
[criminal 2/5]
When you install this resource, load 16[$] onto it. When it is empty, trash it.
[click]: Run a central server you have not made a successful run on this turn. If successful, take 4[$] from this resource.
[click]: Run a remote server. If successful, take 4[$] from this resource. Use this ability only if you have not made a successful run on any remote server this turn.