Legality (show more) |
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Standard Ban List 24.05 (active) |
Rotation |
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Deck valid after Sixth Rotation |
This was the list I played at American Continentals, with pretty good success, ending up 3-2. Very close to other HoloSpike lists
The (very cynical) idea was this:
It feels impossible to win as a Corp after turn 9 or 10 with any deck we play in this meta, so lets make a deck that can only win before that and try to make it as efficient as possible.
Sudden Commandment is one hell of a card.
Most wins happened before the end of turn 6 and involve highly aggressive lines that simply ask our opponents how quickly they can find their tools. In Arissana's case, the answer was...why yes, very quickly. In every other match-up, the answer was not fast enough. With our draw, we have enough resources for a second early push if they steal the first Reeducation.
Stoneship Chart Room and Aniccam out of faction are scary too -- and Lat presents its own issues -- but when Slap Vandal and Physarum Entangler nullify all but your two Endless EULA you're gonna have a bad time.
If I played it again, I'd go down to 40 cards, add a 3rd Holo Man, and make the ICE more affordable since it'll be broken for pennies either way.
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