Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Second Rotation |
This deck is really powerful and it has never been defeated yet. Originally it was a 45 cards deck but then I let prevail my conservative thoughts.
I created it upon the most common Mti structure and it's built around the concept of rushing agendas behind cheap but taxing ice, forcing the runner to take bold choices that you can make him/her regret.
The agenda suite is the classic one, perfect to keep the money flowing. The star is always Nisei MK II, of course.
Asset and operations are the usual ones. A special mention for Fast Track because if you can manage to score the second Nisei MK II immediately after the first you have basically won the game.
Upgrades are Marcus Batty for obvious reasons or to trash valuable breakers with Rototurret; and Bio Vault, that I never really used even one time but it's good to have something else to bait with 2 advancements and it's another "end the run" effect if the Runner doesn't check it.
Ice, you're gonna love them. The only expensive ones are Tollbooth, that it's taxing almost in every scenario, and Anansi that sometimes it alone is sufficient to protect one central server long enough and usually it's always quite taxing. The others are all medium-cheap ice but with good face-check punishment. You need cheap ice if you want to keep on scoring agendas and close the game fast enough. Border Control is the obvious MVP but my special mentions go to Aiki, Tsurugi and Sadaka.
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