Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
This deck originated in (and takes its name from) this version of painting the NEH Astro-train purple, and of course credit is due to the Sleeper Hold as well. Before the MWL 1.2, I was not having fun playing Netrunner. Winning IG-54 games just wasn't fun, and playing Bop-It with corp assets when running left me feeling beaten and demoralized, even if I won. Various Anarch cards made ice irrelevant when the runner needed to get in, and it felt like winning by scoring out was for chumps. This deck restored my faith that Netrunner can be fun, and it will give any runner a stiff challenge to keep up.
This deck did most of the punching, going a solid 4-1-1 (timed tie), struggling only against its obvious nemesis, Whizzard. Like my other deck, I came away feeling like a few tweaks might improve the deck (finding a spot for Estelle Moon, perhaps), but even so it steamrolled over slower runners. The Whizzard games were tough, but I never felt like they were out of reach.
Loose notes:
0 comments |
---|