Money for Dope v1.2

cbob 20

Since the last iteration, Cache in Exile has become popular, but I was doing it first, and chucking out Scheherazade because it's too slow a setup and a waste of SMCs too!

Changes from v1.2

Programs

What's going on here? Well, it turns out spending one of your limited tutors and 2 credits to gain a handful of credits over the course of a game isn't very efficient; it requires you to get cards in a specific order instead of just going to town aggressively.

Resources

ProCo gets us over the midgame hump. As we Levy we no longer have a heap to keep us drawing cards and recurring caches, so we want to have a way to keep economy flow. If we get it before then, its still mega useful because economy flow is great. All-nighter was a speculative add for the store champs I went to today, and is unlikely to stick around.

Events

Day Job shores up one weakness this build has: being too low on credits to do much. Sure we can ProCo, we can Scavenge Caches, but if we've got a good hand and few credits, we can end up in a bit of a hole. Day Job lets us jump out of the hole, especially if we've popped the all-nighter to then use the credits.

This didn't happen at the tournament.

Sure Gamble came out as I added 3 new econ cards, so it wasn't as needed. Maker's Eye was lost in the shuffle, but will probably come back in after the lackluster recent performance of R&D Interface.

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