Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
A Study in Static |
Future Proof |
Creation and Control |
True Colors |
The Spaces Between |
Up and Over |
All That Remains |
Order and Chaos |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Money for Dope v1.1 | 0 | 0 | 1 |
Inspiration for | |||
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Money for Dope v2.0 | 0 | 0 | 0 |
Include in your page (help) |
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Since the last iteration, Cache in Exile has become popular, but I was doing it first, and chucking out Scheherazade because it's too slow a setup and a waste of SMCs too!
Changes from v1.2
Programs
What's going on here? Well, it turns out spending one of your limited tutors and 2 credits to gain a handful of credits over the course of a game isn't very efficient; it requires you to get cards in a specific order instead of just going to town aggressively.
Resources
ProCo gets us over the midgame hump. As we Levy we no longer have a heap to keep us drawing cards and recurring caches, so we want to have a way to keep economy flow. If we get it before then, its still mega useful because economy flow is great. All-nighter was a speculative add for the store champs I went to today, and is unlikely to stick around.
Events
Day Job shores up one weakness this build has: being too low on credits to do much. Sure we can ProCo, we can Scavenge Caches, but if we've got a good hand and few credits, we can end up in a bit of a hole. Day Job lets us jump out of the hole, especially if we've popped the all-nighter to then use the credits.
This didn't happen at the tournament.
Sure Gamble came out as I added 3 new econ cards, so it wasn't as needed. Maker's Eye was lost in the shuffle, but will probably come back in after the lackluster recent performance of R&D Interface.
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